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What F8 2017 Means for Mass Market Adoption of Immersive Technologies

VRScout

The Facebook team articulated a distinction between lightweight AR, requiring only your smartphone and available today, and ‘full AR,’ requiring a head mounted display, such as AR glasses. The Santa Cruz standalone VR unit that Oculus is working on was briefly mentioned but no new version of the prototype was shown.

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A brief history of VR and AR

TechCrunch VR

VR also dominated the pop culture, featuring prominently in films like “Johnny Mnemonic,” “Lawnmower Man” and “Virtuosity.” It’s easy to see how, in the early 1960s, such a system could be viewed as a logical next step beyond the film and television of the day.

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The hey I got food poisoning and could not make it to Augmented World Expo today. Here is a list of the fun things going on.

Cats and VR

Highlights of today’s remarkable announcements include: CieAR is unveiling its new AR film platform which enables a unique and immersive film experience in real space and time with life-sized 3D virtual characters. www.ciear.ca. www.massless.io www.deepoptics.com. www.kodakpixpro.com.

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

Right now we’re stuck thinking in terms of head-mounted displays (HMDs), like the Vive or the Oculus. Hand and finger tracking, gesture interfaces, and grip simulation: Leap Motion: Manus VR: Neurodigital: Gestigon: Handpose: Usens: Dexta Robotics: Minority Report (film). Neural plugins: The Matrix (film).

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The Curious Relationship Between DVDs and VR

VR Playhouse

One day, we will all regularly consume media through head mounted displays, just as we all watch television today. Because of their input, a single DVD was capable of holding 95 minutes of footage (encompassing the runtime of 90% of films) all for a retail price under $20. It’s not a passing fad but an eventuality.

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A Brief History of VR

VeeR VR

It was a device that the user sat in-front of while their head was encased on four sides by a screen and they watched any one of five films, which all engaged sight, sound, smell and touch. In 1968, Ivan Sutherland and Bob Sproull created the first head-mounted display (HMD) system for immersive simulation applications.