Remove Filming Remove Haptic Remove HTC Remove Unity
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It’s like the Power Glove, but for VR

TechCrunch VR

Nintendo’s Power Glove was, to quote one of the eighties’ finest films, “so bad.” The product combines hand tracking with haptic feedback to give the user a more hands-on approach to interacting with the virtual environment around them. Battery life is around two hours with haptics on and eight hours with it turned off.

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The XR Week Peek (2022.05.16): Meta teases Cambria, Google shows new AR features, and more!

The Ghost Howls

This reminds me of a similar error HTC made in the past of mixing signals of a pro device and consumer content It has RGB passthrough cameras with three times the resolution of Quest 2 cameras. Even worse, Unity has lost -30% of its stock value. The Unity Asset Store works pretty well, so I see the value in this kind of initiative.

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VRLA’s John Root on AR, Privacy, & eSports in VR

Road to VR

I had a chance to walk the showroom floor of VRLA 2017 with Root where he took me on a guided tour through the history of VRLA, his thoughts on AR, using VR for film production, the future of privacy in AR/VR, as well as why he is interested in seeing where eSports in VR is headed. VRLA is happening this year on May 4th and 5th.

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Mixing Realities: Behind the scenes of our HaptX Gloves Trailer

HaptX

Companies like HTC have employed it in their promotional materials, and from what we’ve seen, this production style is the best way to convey VR from a third-party view. To maintain the integrity of the video we decided that all compositing would be handled in real-time as we filmed. LIV’s support was astounding. Let the testing begin.

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Apple Vision Pro Review: A Portable But Heavy Cinema & Monitor With A Promising Spatial OS

Upload VR

The Unity renderer implementation of foveated rendering, on the other hand is much rougher, and in multiple Unity apps I saw very obvious and harsh artifacts, particularly on text. Given this only happens in Unity Full Space apps, I suspect this can be solved in future software. This is a watershed moment for VR-style headsets.

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Getting the ROI out of XR, with Sector 5 Digital's Cameron Ayres

XR for Business Podcast

This got some press, because HTC VIVE released a press release with Bell, saying that their latest helicopter was created 10 times faster using VR, and you guys were the company doing that. They're hiring a Unity developer or a 3D modeller. I mean, I was making notes, here. Time is the ultimate measurement of ROI.".

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Getting the ROI out of XR, with Sector 5 Digital's Cameron Ayres

XR for Business Podcast

This got some press, because HTC VIVE released a press release with Bell, saying that their latest helicopter was created 10 times faster using VR, and you guys were the company doing that. They're hiring a Unity developer or a 3D modeller. I mean, I was making notes, here. Time is the ultimate measurement of ROI.".