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HTC VIVE Debuts Mars CamTrack at SIGGRAPH 2022

XR Today - Mixed Reality tag

With the solution, users can leverage the following tools: FreeD plug-and-play capabilities for Epic Games’ Unreal Engine. A host of filming environments in a compact, lightweight form factor. Low-latency performance. A suite of affordable professional features, allowing greater access to production studios globally.

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Who Will Own the Metaverse?

AR Insider

In his 1984 classic Neuromancer, characters entered a virtual reality world called “the matrix” (inspiration for the 1999 film of the same name by the Wachowskis). Augmented vision is commonplace in futuristic films, from Minority Report to Iron Man. In another scenario, we may see game engines dominant, like Unity or Unreal.

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What Does the XR Industry Think about Apple’s Vision Pro?

XR Today - Mixed Reality tag

The M2 delivers unparalleled standalone processing performance, while the new R1 chip is specialized to process input from the cameras, sensors, and microphones to enable what looked like high fidelity, low latency passthrough for a real-time sense of presence. Aneesh Kulkarni : I think Apple wants you to build for their ecosystem.

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The VRScout Report – The Week in VR Review

VRScout

Their VR short, Henry , is about an adorable yet spiky hedgehog who has logistical issues with hugging and was narrated by Elijah Wood and directed by Ramiro Lopez Dau, who worked on films like Brave , Cars 2 , and Monsters University. Also, how will the HTC Vive run wirelessly?

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

But then you look at Unreal. And all these concerts are being built on Epic, and Epic's filming Hollywood movies now, because people can't go to sound stages. Alex: Near zero latency. Obviously, you're going to have some serious latency issues if you're trying to do persistent XR with Starlink. You look at Epic.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

But then you look at Unreal. And all these concerts are being built on Epic, and Epic's filming Hollywood movies now, because people can't go to sound stages. Alex: Near zero latency. Obviously, you're going to have some serious latency issues if you're trying to do persistent XR with Starlink. You look at Epic.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

When you open the box, camera’s inside, but there’s also a VR viewer, like a little Google Cardboard kind of thing, a little plastic thing that you slap on your phone. You see Google. What this does is it uses a technology that Google made popular some years ago and it uses something called dynamic rendering.