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How Different XR Companies Approach Cloud Services

ARPost

We are now at the level that we are super happy with the latency and deployments.”. As this article was being written, Varjo further expanded its cloud with Unreal and Unity engine integrations. For example, Magic Leap has had a partnership with Google Cloud for the past year now. CloudXR From NVIDIA. Parents and Partners.

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Google Daydream SDK Launches Out of Beta, Adds Unity Integration

Road to VR

After announcing Daydream earlier this year, Google’s platform for high-end virtual reality on Android, the company has now says the Daydream VR SDK has reached version 1.0 Building upon the prior Cardboard SDK, Google has now combined both Cardboard and Daydream development into the Google VR SDK.

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HTC VIVE Debuts Mars CamTrack at SIGGRAPH 2022

XR Today - Mixed Reality tag

With the solution, users can leverage the following tools: FreeD plug-and-play capabilities for Epic Games’ Unreal Engine. Low-latency performance. VIVE Mars CamTrack is open for purchase in the United States, Canada, and Europe, with plans to launch in China, Japan, South Korea, Taiwan, and Australia over the next few months.

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Improbable Raises Over $500 Million To Create The Tools That Will Build The Metaverse

UploadVR Between Realities podcast

According to the Improbable website, SpatialOS “gives you the power to seamlessly stitch together multiple servers and game engines like Unreal and Unity to power massive, persistent worlds with more players than ever before.” Google is not listed as an investor in Improbable.

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Unity Rolls Google Daydream VR Support Ahead of Launch

VRWorld

One of the leading platforms for software development added improved support for Google’s upcoming Daydream VR platform. The new Google VR SDK 1.0 We have also made it easy to switch in and out of VR mode so that your applications can easily expand to the Google VR audience.”

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What is XR Cloud Streaming? 

XR Today - Mixed Reality tag

Defining XR Cloud Streaming XR cloud streaming involves leveraging a combination of mobile connectivity (usually 5G) and cloud ecosystems to minimise the latency and lag involved in bridging the gap between XR hardware and software. Cloud solutions can even maximize image quality and frame rates while reducing stuttering and latency.

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NOLO Phone-based SteamVR Project Fully Funded on Kickstarter

UploadVR Between Realities podcast

The marker can fit most mobile headsets, including Gear VR, Google Daydream and Cardboard. The solution isn’t just for SteamVR, though, as it can also be used with native mobile VR games that are developed with the setup in mind, and LYRobotix says it is preparing an SDK that’s compatible with both Unreal and Unity Engines.

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