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The XR Week Peek (2023.08.15): Samsung XR prototype leaked, Meta 2024 glasses are only for internal use, and more!

The Ghost Howls

The headset should be operated through the use of hand tracking and eye tracking , exactly like the Vision Pro. This is how we learn to do proper content for what is going to be the next trend in XR. The latest announcement by the company is that the VISOR headset is going to support hand tracking and eye tracking.

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Xtal Virtual Reality Headset Review: High-Quality Immersive Tech

XR Today - VR Headsets tag

Back in December of last year, it was noted that enterprises were purchasing headsets and immersive technology gear at an incredible rate, a trend that will continue for years to come. Precise eye-tracking. Eye-tracking data is collected by an integrated eye-tracking system used for debriefing and behaviour analysis.

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The XR Week Peek (2021.02.22): Samsung AR glasses leaked, Kura price revealed, and much more!

The Ghost Howls

The French startup headed by Stan Larroque is developing passthrough AR glasses with eye-tracking and hands tracking that can offer a new paradigm to augmented reality. Another big trend that is going on is virtual clothes. All of this would be amazing… but for now we have only a VR shooter game prototype.

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Top XR Vendors Majoring in Gaming for 2022

XR Today - Mixed Reality tag

XR has rapidly emerged as one of the most powerful new trends in the gaming landscape. VIVE has a huge range of tools to support different kinds of XR gaming, from the VIVE Flow for wireless wellness, to the VIVE Pro Eye, with built-in eye tracking capabilities. billion by 2028, accelerating at a CAGR of 31.4%.

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The XR Week Peek (2021.03.01): Sony confirms PSVR 2, Facebook teases Quest 2 Pro, and more!

The Ghost Howls

I think that from the results of this battle, which will happen most probably in 2022, we will understand the trends that will drive the VR gaming market in all the upcoming years. Unreal is already compatible with the framework, so in 2021 we’ll soon have also the tools ready to create OpenXR cross-compatible platforms.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

So you’re basically saying, most people’s eyes — well, everybody’s eyes — only see in the middle 5 percent of what you’re looking at any given time. But that would be even more so as we get eye-tracking involved. Is that correct? Michael: That’s it. Michael: [laughs] Yeah.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

So you’re basically saying, most people’s eyes — well, everybody’s eyes — only see in the middle 5 percent of what you’re looking at any given time. But that would be even more so as we get eye-tracking involved. Is that correct? Michael: That’s it. Michael: [laughs] Yeah.