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The Role of the Avatar in the Metaverse

XR Today - Virtual Reality

Following Facebook’s big reveal at its Connect 2021 and 2022 events, the company announced a series of technological updates. Using its lastest face-tracking tools on the Quest Pro, Meta promises to deliver avatars with greater realism, depth, and expression. What Is an Avatar?

Microsoft 288
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Top 25 Virtual Reality Software Development Companies

ARVR

Virtual reality is a groundbreaking technology that immerses people in any surrounding they want and allows them to gain experience that is impossible to receive in the real world. The core of the company’s expertise lies in VR app development and AR/MR technologies, VR tours, training and simulations, gamification, and product configuration.

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ARTISANT Launch Web3 Fashion amid FTX Collapse

XR Today - Mixed Reality tag

The indestructible, silicon-based HaLo chips integrate Kong Land technologies to host crypto and non-fungible token (NFT)-based assets. Self-custody wallets are decentralised finance (DeFi) tools that provide users with locally-saved crypto assets rather than with centrally-owned exchanges. PHOTO: ARTISANT/ MetaFactory.

Estonia 106
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Denmark Putting VR and AR Into Bachelor’s Degrees

EON Reality

One of the first students who selected the new AR/VR specialization is Dmitri Belogurov from Estonia. He chose to take his internship with EON Reality Denmark and has been working on a variety of projects regarding the use of AVR technology for knowledge transfer. The VIA-AVR Internship.

Denmark 113
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Ready Player Me Earns $56m in Series B Funding

XR Today - Mixed Reality tag

Ready Player Me, a leading designer of interoperable avatar technologies, announced it had received $56 million USD in Series B funding led by Andreessen Horowitz (a16z) GAMES FUND ONE and a16z crypto. Interoperability as a Necessity.

Estonia 73
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Ready Player Me, a platform to build dynamic cross-game avatars for virtual worlds, raises $56M led by a16z

TechCrunch VR

Now, in a spot of perfect timing, a startup out of Talinn, Estonia, called Ready Player Me — which has built a popular platform for creating dynamic, animated avatars to use across virtual worlds built and operated by others — is announcing $56 million in funding to grow its business.

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The AVR Platform and Classroom 3.0 Showcased at EduTECH Asia 2018

EON Reality

At EduTECH Asia 2018 this week in Singapore, EON Reality spent two full days speaking, promoting, and demonstrating the latest updates to the AVR Platform to the thousands of education and technology professionals in attendance. The AVR Platform’s three products are the fundamental tools of EON Reality’s Classroom 3.0

Asia 92