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Denmark Putting VR and AR Into Bachelor’s Degrees

EON Reality

One of the first students who selected the new AR/VR specialization is Dmitri Belogurov from Estonia. Development of the local AR and VR ecosystem is core to EON Reality Denmark’s strategy, and the AR and VR specialization with VIA and the VR Innovation Strategy forms an important part of this growth.

Denmark 113
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CasinoHeadlines.com Acquired by Damage Media, Announces Re-Launch

VRWorld

The move is part of DMG’s continuing strategy to build out its portfolio of websites, with this being the second major acquisition for the Estonian startup this year. CasinoHeadlines.com started off as an online iGaming news publication back in 2003 and has been providing up-to-date relevant news, strategies, and reviews ever since.

Estonia 52
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Top 25 Virtual Reality Software Development Companies

ARVR

logistics, gaming, education, medicine, automotive, energy, AgriTech, and more. Since 2015, they have offered XR solutions in education, media, gaming industries, and 3D modeling. A US company that also has a location in Estonia, started its path in 2001.

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EsportsHeadlines.com Acquired by Damage Media

VRWorld

In operation since 2016, the digital magazine caters to esports enthusiasts, providing them with the latest news and updates in the online gaming sector, as well as guides to the most popular games. Content for EsportsHeadlines.com will be provided by experienced authors with their finger on the pulse of the tech and gaming industry.

Estonia 52
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Bang! Bang! Pull Your RevolVRs: LBE Game Development Case Study

ARVR

Pull Your RevolVRs: LBE Game Development At JetStyle we believe that VR gaming has got incredible potential for growth, as headsets are becoming more affordable for the general public. We developed this game with Dima Productions for Never Bored, an Estonia-based publisher. HERE IS WHAT WE DID 1.

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Ready Player Me Raises $56M to Expand Cross-game Avatar Platform

Road to VR

Ready Player Me co-founder and CEO Timmu Tõke says the funds will allow the company to continue scaling its avatar system to make it “more flexible for developers, create new tools to help developers monetize with avatar assets, and build tools for individual creators to take part of the cross-game avatar marketplace.”

Estonia 236