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Wolf3D Raises $1.3M to Further Support Its Cross-game Avatar Platform

Road to VR

Wolf3D , a Tallinn, Estonia-based 3D scanning and avatar company, has raised $1.3 million in its latest funding round, something it says will help further improve its cross-game avatar platform. Wolf3D says it can support “many different art styles of avatars for all kinds of game styles and genres.”

Estonia 359
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The Role of the Avatar in the Metaverse

XR Today - Virtual Reality

The major acquisition hopes to build future metaverse infrastructure based on serious gaming technologies. The 1985 game Ultima IV: Quest of the Avatar firmly established the need for an on-screen representation of users that would bring a degree of realism. What Is an Avatar? Avatars as ‘Keys to the Metaverse?’

Microsoft 291
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Top 25 Virtual Reality Software Development Companies

ARVR

logistics, gaming, education, medicine, automotive, energy, AgriTech, and more. Since 2015, they have offered XR solutions in education, media, gaming industries, and 3D modeling. A US company that also has a location in Estonia, started its path in 2001.

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Denmark Putting VR and AR Into Bachelor’s Degrees

EON Reality

One of the first students who selected the new AR/VR specialization is Dmitri Belogurov from Estonia. We are helping to educate students, who might be our future employees and introducing them to the broader possibilities in AR/VR besides games. The VIA-AVR Internship.

Denmark 113
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Meta makes fundraising easier ahead of Earth Day

Mashable VR

Of course, digital fundraising and virtual reality games aren't enough to combat our international climate emergency. Instagram users can choose from more than a million registered charities in the app when using the Reels fundraising tool, and all funds go directly to the nonprofit selected.

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CasinoHeadlines.com Acquired by Damage Media, Announces Re-Launch

VRWorld

Damage Media Group is a fast-moving publishing house based in Estonia. In a short time, the company has made quite a name for itself among tech and gaming enthusiasts for its creative approach to the market. About Damage Media. Their team consists of individuals who share a passion for delivering innovative and meaningful content.

Estonia 52
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EsportsHeadlines.com Acquired by Damage Media

VRWorld

In operation since 2016, the digital magazine caters to esports enthusiasts, providing them with the latest news and updates in the online gaming sector, as well as guides to the most popular games. Content for EsportsHeadlines.com will be provided by experienced authors with their finger on the pulse of the tech and gaming industry.

Estonia 52