Remove Entertainment Remove Machine Learning Remove Sony Remove Virtual Environment
article thumbnail

Sony Secures Tobii Eye-Tracking for PSVR 2

XR Today - Virtual Reality

Last Friday, Sony Interactive Entertainment, the hardware vendor behind the famous PlayStation gaming console brand, announced a technology partnership with eye-tracking provider Tobii for the Japanese firm’s sophomore virtual reality (VR) gaming headset. Sony Filles Hand-Tracking Technology. Sony’s Metaverse.

article thumbnail

The XR Week Peek (2022.02.28): PSVR 2 revealed, Meta working on AI and 5G, and more!

The Ghost Howls

Image by Sony Interactive Entertainment). Sony reveals the design of the PSVR 2. Finally, Sony Interactive Entertainment has unveiled the design of the PlayStation VR 2 headset. Learn more. Learn more. Learn more. Learn more. Top news of the week.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

That’s not the case for Kevin Williams, who turned his arcade addiction into a career as an out-of-home entertainment guru. He is the out-of-home location-based entertainment expert, and he’s what’s coming up next. He is the out-of-home location-based entertainment expert, and he’s what’s coming up next.

article thumbnail

Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

That’s not the case for Kevin Williams, who turned his arcade addiction into a career as an out-of-home entertainment guru. He is the out-of-home location-based entertainment expert, and he’s what’s coming up next. He is the out-of-home location-based entertainment expert, and he’s what’s coming up next.

article thumbnail

Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

That’s not the case for Kevin Williams, who turned his arcade addiction into a career as an out-of-home entertainment guru. He is the out-of-home location-based entertainment expert, and he's what's coming up next. He is the out-of-home location-based entertainment expert, and he's what's coming up next. Let's show everybody.

article thumbnail

How Hollywood Has Predicted VR in Movies

VRScout

Once in the game, the main villain and namesake, Arcade acts as an overlord, challenging players, learning and adapting as gameplay progresses. On the display, Dade is able to fly through the low poly virtual environment of the Gibson. The Matrix Trilogy (1999-2003).

article thumbnail

What is the right age to let kids play in VR? The debate continues…

The Ghost Howls

Another interesting comment on my post has been this one: Neither Htc nor Oculus nor Sony have done studies of how Vr affects the human brain, we have done them and the result is the following: the vision of a child is not fully formed until 7 or 8 years, as well that the Vr could atrophy a part of its formation.

Study 183