Remove Education Remove Haptic Remove Leap Motion Remove Simulation
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My Taiwanese XR Chronicles part 1: Cave, zSpace, Brogent hands-on

The Ghost Howls

I think it has a great potential in the educational sector. It is perfect to educate kids so that the children can learn by interacting with 3D element while still seeing their teacher and their classmates. There was no haptic and weight emulation, just a Vive Tracker on a real bottle. Me trying a zSpace system.

Taiwan 249
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Build AR & VR Apps With the Open-Source Virtuoso SDK

Peter Graham

VSDK is a Unity-based solution for developers looking to create naturalistic user interactions whilst supporting a wide variety of headsets (HTC Vive, Oculus Rift, and Oculus Quest) and peripherals (bHaptics TactSuit, Leap Motion, and ManusVR gloves.).

AR 45
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The Ghost Howls’s VR Week Peek (2019.09.22): Oculus working on AR glasses with Luxottica, Apple glasses FOV discovered and much more!

The Ghost Howls

Ultrahaptics is the English company producing a haptic device that works without being worn by the user: it emits ultrasound waves that colliding with the skin of the fingers of the user provide him a sense of touch. This Area 51 VR simulator shows you what the US government is hiding to us! Ultrahaptics rebrands as Ultraleap.

AR 287
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Welcome to CadaVR: A Living Cadaver Laboratory on the Web

Leapmotion

Not only does CadaVR let students use their hands and other senses to learn about anatomy, but it also has things that are not available in physical labs, such as a simulation of how the heart beats. (If In this post, we’ll take a look at some of the capabilities that we’re building, and our long-term vision for VR education.

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The VRScout Report – The Week in VR Review

VRScout

Inside, the show combined haptics (swivel chairs and synced Subpac vests) with a Gear VR to virtually transport you on a journey down storm drains to come face-to-face with the infamous evil clown Pennywise. San Francisco-based Leap Motion has raised a $50M Series C for their hand- and finger-tracking technology.

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Top 50 Asian Virtual Reality-Augmented Reality Leaders,Evangelists, Investors & Influencers

XROM

He heads the institute’s efforts to evangelize its education by incorporating emerging technologies & platforms, through development labs setup in partnership with global technology giants. Kai holds several International Business director positions in VR educational companies and VR, AR hardware companies. 7- Alvin Graylin.