Fri.Apr 26, 2019

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Wolves In The Walls review: one of the best storytelling VR content I have ever tried

The Ghost Howls

Today I have been able to have a preview of “Wolves In the Walls” by Fable Studio , and I have been truly AMAZED by it. (Disclaimer: if you go on, you may find mild spoilers). Wolves in the Walls is a storytelling experience by Fable Studio , that talks about the story of an 8yo girl named Lucy that hears strange scratches and wolves’ noises coming from behind the walls of her house.

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TRIBECA: Interact With A Virtual Being In Fable’s ‘Wolves In The Walls: It’s All Over’

VRScout

Interact with an AI-powered virtual being named Lucy. In the first chapter of the Wolves in the Walls series , “ Whisper in the Night,” you met Lucy, a brave 8-year-old girl who was hearing strange unexplained growling noises coming from all corners of her home. She was adamant that it was wolves lurking in the deep shadows of her attic, and with your help, Lucy was able to collect the photographic evidence needed to prove that there were actual wolves in the actual walls of her home

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Magic Leap Deepens Funding from Telecom Industry with $280 Million from Japan's NTT Docomo

Next Reality AR

Magic Leap's business strategy for bringing augmented reality to the mainstream has become even clearer via its latest funding round. On Friday, the company announced that it has secured $280 million in funding from NTT Docomo, the largest wireless provider in Japan. Video: "Docomo is proud to offer new value-added services never experienced before to our customers and partners through our partnership with Magic Leap," said NTT Docomo president and chief executive officer Kazuhiro Yoshizawa, in

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This Week In XR: RealWear Scores Big, Third Eye Partners With Verizon, Labster's Series B

Charlie Fink

10,000 RealWear HMDs heading to front line industrial workers in Kazakhstan.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Rex Conner Part 2 Interview

CraneMorley

Last week we introduced Rex Conner, our guest speaker for our second Lunch & Learn event of the year. In case you miss last weeks blog, you can read about Rex here. We sat down with Rex to talk about his upcoming presentation on May 21, on “Establishing a Common Performance Language.” In the clip below, we asked Rex the question where does an organization have to start to ensure a common performance language?

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5 Ways SpringboardVR Helps VR Creators Increase Revenue

SpringboardVR

In April of 2019, we launched our updated content distribution platform to VR Operators around the world! Our goal was to build a distribution system that is simple to use, secure, allows for a variety of licensing options, addresses piracy and gives content creators the most visibility (data) on their content of any platform on the market. All on our industry leading, largest out-of-home VR network.

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Releases Recap: April 22 – 26

Oculus

This week, we released over a dozen titles and updates across the Oculus Platform. Here’s a rundown of the highlights.

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