Thu.Jan 09, 2020

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CES 2020: VRgineers Military-Grade VR Headset Already In Use By US Air Force

VRScout

The professional headset boasts an 8K resolution, built-in VirtualLink, and an AR add-on module. Professional-grade VR manufacturer VRgineers this week unveiled the latest and greatest version of the XTAL, a “professional” VR headset boasting a plethora of distinctive features that have already made it a popular option among several high-profile organizations, including the US Department of Defense. .

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Stereopsia report / 1: hands-on with Presenz, Antilatency, full-body on Quest and more!

The Ghost Howls

One month ago, I’ve participated in the Stereopsia event in Bruxelles (Belgium) to perform a talk about how to organize an event in virtual reality. I realized that I have never described to you my experience there, so let me write a cool summary for you all! The summary will be split in two parts: today I’ll tell you about Stereopsia and some nice companies I met there, while tomorrow I’ll describe more the artistic/storytelling side of the event (and I will also talk about the Leno

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The NFL Reaches 300 Million+ AR Lens Engagements

AR Insider

This is the latest in AR Insider’s Campaign Tracker series. Running semi-weekly, it examines marketing campaigns that utilize AR visualization such as product try-ons, and their results. For a full list of campaigns, comparative ROI chart and deeper analysis, subscribe to ARtillery PRO. Proof points continue to roll out for AR’s effectiveness as an advertising medium.

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Ed Games Expo Returns With A Full Day Dedicated To VR And AR Education

VRScout

The annual conference brings together industry voices who are leading the way for playful, educational tech. The Educational Games Expo kicked-off this week in Washington, DC. Now in its seventh annual year, this free and public conference hosted by the US Department of Education showcases the best educational learning games and technologies to date.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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XR for Enterprise: How to Gain Buy In and Prove its Value – Lockheed Martin, AECOM, Thermo Fisher and More Share Insights

ARPost

BOSTON, January 9, 2020 — For those that take the dive into immersive tech, the gains are real and demonstrable, strengthening the case for investment and deployment. A massive 93% of enterprises that have decided to use VR have seen a positive effect on their business with 57% saying that that uplift was very positive ( XR Industry Insight Report 2019-2020 ).

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Panasonic VR glasses are a steampunk dream for 5G

Slashgear

Panasonic HDR-capable UHD VR glasses shown this week at CES 2020 showed the world that such devices needn’t look like a boxy nightmare. Where the first several generations of VR headset from companies like Oculus and HTC brought about a new sort of design language with the hunk-on-face look, the Panasonic design looks like they dropped in from an alternate … Continue reading.

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CREAL Picks up $7.4 Million in Funding for Its Light-field Tech

Road to VR

When we caught up with CREAL and its light-field tech at CES 2020 this week, the founders also filled us in on the latest happenings with the company, including the closure of a recent funding round which, between investments and grants, brought in $7.4 million. CREAL is building a novel light-field display for AR and VR headsets which promises to make virtual imagery more natural by more accurately modeling the way that light from the real world actually interacts with the human eye.

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The Iron Dev Hackathon at I/ITSEC

Everything VR & AR

Tyler and Sophia talk with hosts and teams of the first annual Iron Dev competition at I/ITSEC, the Nation's largest modeling, training and simulation conference. The Iron Dev competition was created in order to spur creativity and innovation in AR/VR to solve challenges for the U.S. Military. Find out more about I/ITSEC: Web: [link] Twitter: [link] Visit the VR/AR Association at www.TheVRARA.com for more information about how you can get involved with this worldwide organization to help gain ex

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Three Part Guest Blog for HTC Vive

VirtualiTeach

Over the last couple of months I’ve been writing a guest blog series for HTC Vive covering my work integrating VR at JESS Dubai between 2017-2019. A lot of the projects covered have been spotlighted here on VirtualiTeach during that period but I thought it’d be worth sharing the links to the Vive blog posts nonetheless as they bring all that content together nicely.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Eclipse: Edge of Light Shines Onto PlayStation VR & Oculus Rift Next Week

Peter Graham

Having released award-winning puzzler Eclipse: Edge of Light for Google Daydream followed by Oculus Go, indie developer White Elk Studios will soon bring the title to more headsets. Next week will see a multiplatform launch for PlayStation VR, Oculus Rift and HTC Vive. As Eclipse: Edge of Light was previously a videogame designed for mobile headsets the studio has improved the visual quality of the experience, making use of the extra processing power available.

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Hands-on: Pico ‘VR Glasses’ Prototype is the Most Impressive VR Viewer Yet

Road to VR

This week at CES 2020, Pico quietly revealed a prototype headset which its calling the Pico VR Glasses. This phone-tethered 3DOF ‘VR viewer’ was surprisingly complete, offering a decent resolution and field of view, focus adjustment, and motion controller in a compact form-factor that’s light enough to stay on your head. When Pico made its CES announcements earlier this week, the company talked about its new Neo 2 standalone VR headset , a Quest-like device targeting enterprise

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Hands-on: Pico Neo 2 Could Be the Next Best Standalone After Quest

Road to VR

At CES this week, Pico unveiled a pair of its latest standalone VR headsets, Neo 2 and Neo 2 Eye. While the company is targeting enterprise customers in the West, the Neo 2 line is eyeing up the same hardware category as Facebook’s Oculus Quest, and doing a solid job at that. The only appreciable difference between the the Neo 2 and Neo 2 Eye is that the latter includes integrated eye-tracking from Swedish firm Tobii.