Wed.May 01, 2019

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Creating VR Content With Zero Coding Skills

VRScout

Four platforms to build original VR projects without any programming experience. Those unfamiliar with immersive technology have often perceived VR as some form of modern black magic that only highly-trained developers can properly harness. But today you no longer need to be a Unity professional or 3D designer to get into this sacred industry. There are tools and platforms that allow the creation of any interactive experience, educational training, or immersive business project without any speci

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Vuzix Blade Adds Google Assistant Beta to Extend Its Voice Assistant Capabilities

Next Reality AR

Smartglasses maker Vuzix made a big splash at CES 2018 with the inclusion of Amazon's Alexa voice assistant among the AR superpowers of its consumer-centric Blade smartglasses. Now, it's time to tell Alexa to make room, as Vuzix is bringing Google Assistant support to Blade. The app is now available via the Vuzix App Store. Blade owners will need a Google account and at least version 1.2.0 of the Blade companion app to get started.

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Oculus Quest Enterprise Edition Brings Standalone VR To Businesses

VRScout

Enterprise-grade bundle available for $999 plus a $180 annual fee. Yesterday, Facebook unveiled a slew of new details surrounding the next generation of its VR hardware line-up. We learned that both the Oculus Quest and Oculus Rift S will be shipping to customers May 21st and that Viveport Infinity would be offering owners of either the recently-announced Valve Index or Oculus Rift S two free months of the popular game subscription service.

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Index’s ‘Off-ear’ Headphones Are Its Most Surprising Innovation

Road to VR

Valve finally revealed their new Index headset and it’s got some pretty impressive specs. From improved resolution and field of view to a display which can run up to 144Hz, there’s a lot to like. But one of the headset’s most surprising innovations is its headphones. I love seeing ‘stupid simple’ design—those things that seem so obvious once you see them for the first time, but somehow never thought of before.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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VR For The Information Worker

Charlie Fink

Flow makes text and data dimensional, and that makes a huge difference.

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More Trending

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#QuestCountdown: F8 Edition

Oculus

That’s right, you heard it correctly—the #QuestCountdown clock has an official launch date. Set your timers to May 21! And if you just can’t wait.

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Oculus Rift S Already Works With SteamVR

Road to VR

If there was any question whether or not the Rift S will work with Steam and SteamVR content, the answer is definitely yes. Even though the headset doesn’t ship for another three weeks, the Rift S already works just about flawlessly with SteamVR games, save for a bug which prevents the Rift S controllers from rumbling. As Valve has committed to keep Steam an open platform for VR headsets, the company has ensured that the original Rift has worked with SteamVR content since day one.

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What is the Oculus Rift S? Read here description, specs, price and how to preorder it!

The Ghost Howls

Today I start a short series of post that talk about the three headsets of the moment: Oculus Rift S, Oculus Quest and Valve Index. In this series, I will talk about the main characteristics of these devices, so that you can decide if you are interested in buying them or not. In this first episode, I will detail the Rift S. What it is, what are its features, who is destined to and its comparison to the Rift CV1.

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‘Blasters of the Universe’ is Getting a Free Access Weekend on Rift Soon

Road to VR

Secret Location’s well-received bullet hell shooter, Blasters of the Universe (2017), is getting a free weekend on Rift in the next few days. Rift owners will be able to play Blasters of the Universe for free starting on May 3rd at 10:00 AM PT ( local time ) and going until May 6th at 11:59 PM PT ( local time ). Dubbing itself a ‘VR bullet hell’, Blasters of the Universe lets you build your own gun from thousands of combinations, and then tosses you head-first into a literal

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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The crazy April, 30th of VR: Oculus Quest, Rift S, Oculus For Business and Valve Index!

The Ghost Howls

Yesterday was an amazing day for virtual reality , with the launch of probably the best standalone VR headset for consumers , the reveal of probably the best headset for developers, the announcement of new possibilities for enterprise customers, and… also yeah, there was something about the Rift S, but no one cares about it! In this article, I will just briefly explain the main news announced yesterday and give my opinion about them. and then I will detail the launched headsets in some mor

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Valve is Selling a VirtualLink USB Type-C Adapter for Index

Road to VR

Valve announced that Index, the company’s high-end, enthusiast-level VR headset, is going up for pre-order today. Not only that, but there’s also a few extra accessories you might want if you’re going to throw down the $1,000 for the full kit, or just $500 for the headset alone. Among them is an adapter that unites the headset’s DisplayPort connector, power cable, and USB 3.0 into a single VirtualLink USB Type-C port.

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InstaVR Launches Single-Click Publishing to Oculus Quest and Rift S, Including World-Class Touch Interactivity

InstaVR

InstaVR Launches Single-Click Publishing t o. Oculus Quest and Rift S, Including. World-Class Touch Interactivity. Easily Create and Distribute Immersive 3D Applications to the Oculus Platforms without Coding. San Jose, CA – May 1, 2019 – InstaVR Inc ( [link] , a virtual reality (VR) authoring, publishing, and analysis company, today launched Oculus Rift S and Oculus Quest publishing compatibility, including the ability to interact with 3D environments using Touch controllers.

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