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How to make an Augmented Virtuality app for Quest in Unity

The Ghost Howls

I wanted just to experiment with technology, not make a product I’m not going to do a step-by-step tutorial, but if you are a bit experienced with Unity, you can use the info I’m providing you to create something similar yourself. Initialization I launched Unity (I’m using version 2022.3 But how to do that?

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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Understanding the MRTK-Unity Toolkit for MR Developers.

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Hands-on Vive Focus Plus Hand Tracking SDK

The Ghost Howls

While the spotlight is all on Oculus and its Quest, actually Pico and HTC are evolving their hardware and software offerings without almost no one talking about it. I’ve made a nice Youtube video with me saying random stuff and exploring the Vive Hand Tracking SDK at first in Unity and then in action using my hands in VR.

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Pico G2 4K Enterprise review: 3DOF VR is not over yet

The Ghost Howls

While Oculus has decided to discontinue the Oculus Go and abandon completely the 3DOF sector, Chinese vendor Pico has decided to double down on 3DOF offering two new models , the Pico G2 4K S and the Pico G2 4K Enterprise , that are two improvements of the original Pico G2 4K. User Interface.

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All you need to know on Application SpaceWarp on Unity: how-to and review

The Ghost Howls

At Facebook Connect 2021, Meta has announced Application SpaceWarp, a new solution to boost the framerate of Oculus Quest 2 applications up to +70%. These days I have finally managed to try it, so I can tell you everything that I have learned about it: What is it How does it work How to implement it in your Unity application Pros and cons.

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Valve Announces ?Skeletal Input? to Give SteamVR Apps More Lifelike Hands Moving Forward

Road to VR

With Valve’s new input system, dubbed SteamVR Skeletal Input, the company is essentially giving app developers a ready-made set of lifelike skeleton-based hand animations that support a number of existent controllers: Vive controllers, Oculus Touch, and the new Knuckles EV2 design.

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

SenseGlove is currently producing its DK1 device , that can be used both with Vive systems (in this case, a Vive Tracker is attached to the gloves to provide the positional tracking) or Oculus systems (in this case, the Oculus Touch controllers are used). Structure of the Unity SDK (Image by Senseglove). Applications.

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