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HTC VIVE Debuts Mars CamTrack at SIGGRAPH 2022

XR Today - Mixed Reality tag

HTC is set to reveal its new VIVE Mars CamTrack solution at the SIGGRAPH 2022 in Vancouver, Canada, where it will showcase the immersive production tool with Departure Lounge and Arcturus, it was revealed on Tuesday. Shoutout to @ArcturusXR and @dlxrofficial for helping to make this demo happen. HTC VIVE (@htcvive) August 8, 2022.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. FCC certifications are requested before releasing an electronic device in the US (to certify that it is safe to be used), so this is a clear sign that HTC is going to release a new headset soon.

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The XR Week Peek (2024.05.14): New rumors on the Vision Pro 2, Ultraleap Hyperion, and much more!

The Ghost Howls

This includes a low-power mode that enables hand tracking to run with reduced power consumption and a high-performance mode that delivers accurate finger mapping with low latency when computer processing power is unrestricted. I wonder if VR remains one of its most important use cases.

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Pimax Crystal hands-on: a headset with astonishing visual clarity

The Ghost Howls

Pimax 12K (Image by Pimax) Regarding the 12K headset, this was still some way off, with a 12K demo planned for Q3 of 2023, a roadshow in Q4, and a presentation at CES in January 2024. Motion-to-Photon latency is touted at 15ms whilst the refresh rate is either 90hz or 120hz.

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IGS 2022 Miami: XR Today Expert Round Table

XR Today - Mixed Reality tag

The event also kicked off a series of stellar keynote speeches, workshops, product demos, and other feature presentations for the global tech industry. The platform’s virtual labs provided a full range of device demos, including explosive views, product descriptions, and real-time product demos.

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

According to Ars Technica , the frames don’t get sent as a whole, but in little horizonal slices there are continuously streamed, so that to reduce a lot the perceived latency. There is a bit of latency (80ms) and it can be perceived. In the demos, Facebook has showcased a plane game call Wing Strikers. Why not wireless?

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