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Smart Fabric Technology Brings Touch Haptics To The Oculus Quest

VRScout

The glove-like accessory allows standalone VR users to feel virtual objects. Since that debut, BeBop Sensors has been working non-stop on its enterprise-friendly haptic technology. However, the main purpose of the Forte Data Glove, according to BeBop Sensors, is to reshape how companies approach enterprise training.

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BeBop Sensors to Showcase Oculus Quest Compatible Forte Data Glove at CES 2020

Peter Graham

BeBop Sensors has been demonstrating its latest Forte Data Glove iteration at technology show CES for the past several years and next week’s event is no different. What has changed is the addition of greater hardware support including Oculus Quest and glove features, with haptics now available.

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Spatial Beats: Oculus, Google & Snap

AR Insider

The product is a 3D modeling software for PC VR and Oculus Quest headsets. Gabe Newell, Valve’s CEO, believes this technology will create a new road to immersive, high-fidelity experiences by having the brain read technologies built into a headset. HaptX Ready To Ship Enterprise Data Gloves.

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VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

Hand Tracking in VR Technology – It’s Come a Long Way. While doing demos, people new to VR technology would repeatedly put both controllers into one hand to reach out and try to touch digital artefacts. The VR technology behind these SDKs allows eye and lip tracking, pass through cameras, and hand tracking.

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CES 2020 Interview: Bebop Sensors has got the Touch

Peter Graham

If you’ve been following VRFocus’ previous coverage of CES 2020 then you’ll know that hands and more specifically gloves had a definite presence during this year’s show. Teslasuit announced its new force-feedback glove and HaptX was there to demonstrate its microfluidic technology.

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Hands-On With Valve’s Knuckles Prototype Controllers

UploadVR Between Realities podcast

We know that now with the Oculus Touch and the HTC Vive, but even when VR was simply a screen strapped to your head many felt that hands were the future. We began to develop The Gallery on the first Oculus devkit with the Razer Hydra (a Sixense technology) to deliver surrogate hand tracking and body presence back in 2013.

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Manus Brings Your Entire Body Into VR With its Polygon System

Peter Graham

Ever since virtual reality (VR) remerged as a viable consumer product the quest has been to make the technology as immersive and interactive as possible. Manus VR , the company which makes enterprise-grade data gloves, is almost ready to release its solution to this challenge, Manus Polygon.