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VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

Tuesday, April 7, saw VIVE’s second weekly developer live stream, “Build for Tomorrow – VIVE Hand Tracking SDK.”. The talk, presented by HTC’s senior developer Dario Laverde, focused on how developers can integrate hand tracking into their applications. Hand Tracking in VR Technology – It’s Come a Long Way.

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Startup Behind Ambitious HalfDive Headset Launches New Kickstarter for VR Haptic Gloves

Road to VR

The Tokyo-based Diver-X says its VR glove controller is natively compatible with Steam VR, providing mounting adapters for both Tundra Trackers and Vive Trackers. Here’s a quick look at the specs, courtesy of Diver-X: Battery : 6 hours without haptic feedback, 2 hours with haptic feedback (will be improved by software update).

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Manus VR brings full arm tracking to HTC Vive.

Cats and VR

Manus VR recently released this video showing full arm tracking being developed for HTC Vive. The have been working on hand tracking but this is a great step and I am excited for what Manus VR is bringing to the VR table. The Manus is the first consumer data-glove specifically designed for virtual reality.

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Manus Brings Your Entire Body Into VR With its Polygon System

Peter Graham

That’s lead to motion controllers, eye tracking and hand tracking but full-body tracking has stopped and started due to the complexities of this process. Manus VR , the company which makes enterprise-grade data gloves, is almost ready to release its solution to this challenge, Manus Polygon.

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Going (Literally) Hands-on With Manus Prime Haptic Gloves

Peter Graham

One of the biggest names in the VR data glove field is Manus VR, and VRFocus recently got to test its new flagship product, Manus Prime Haptic. It has long been the case that gloves have been associated with VR, the logical choice for anyone wanting to touch the digital realm.

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Dexmo force feedback gloves show the future of hands presence in VR

The Ghost Howls

In Dexmo gloves, the thumb tracking alone takes 3DoF, and this is needed to make the grasping and all the other virtual hands’ interaction more realistic. All the movements of the thumb are tracked thanks to a special joint. Rubber thimbles guarantee a better fit for the glove on the fingers.

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