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VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

Tuesday, April 7, saw VIVE’s second weekly developer live stream, “Build for Tomorrow – VIVE Hand Tracking SDK.”. The talk, presented by HTC’s senior developer Dario Laverde, focused on how developers can integrate hand tracking into their applications. Hand Tracking in VR Technology – It’s Come a Long Way.

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Smart Fabric Technology Brings Touch Haptics To The Oculus Quest

VRScout

The glove-like accessory allows standalone VR users to feel virtual objects. The latest iteration of its one-size-fits-all Forte Data Glove can now be combined with the Oculus Quest controllers, integrating BeBop’s hand tracking technology with the Quest’s 3D tracking. Image Credit: BeBop Sensors.

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Manus VR brings full arm tracking to HTC Vive.

Cats and VR

Manus VR recently released this video showing full arm tracking being developed for HTC Vive. The have been working on hand tracking but this is a great step and I am excited for what Manus VR is bringing to the VR table. The Manus is the first consumer data-glove specifically designed for virtual reality.

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Manus Brings Your Entire Body Into VR With its Polygon System

Peter Graham

That’s lead to motion controllers, eye tracking and hand tracking but full-body tracking has stopped and started due to the complexities of this process. Manus VR , the company which makes enterprise-grade data gloves, is almost ready to release its solution to this challenge, Manus Polygon.

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Startup Behind Ambitious HalfDive Headset Launches New Kickstarter for VR Haptic Gloves

Road to VR

Hand tracking : bending sensor and IMU (standard version does not support finger opening). Vibration : Back of the hand (equipped on all models). Here’s a quick look at the specs, courtesy of Diver-X: Battery : 6 hours without haptic feedback, 2 hours with haptic feedback (will be improved by software update). Size: S/M/L.

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Hands-On With Valve’s Knuckles Prototype Controllers

UploadVR Between Realities podcast

We know that now with the Oculus Touch and the HTC Vive, but even when VR was simply a screen strapped to your head many felt that hands were the future. We began to develop The Gallery on the first Oculus devkit with the Razer Hydra (a Sixense technology) to deliver surrogate hand tracking and body presence back in 2013.

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Going (Literally) Hands-on With Manus Prime Haptic Gloves

Peter Graham

One of the biggest names in the VR data glove field is Manus VR, and VRFocus recently got to test its new flagship product, Manus Prime Haptic. It has long been the case that gloves have been associated with VR, the logical choice for anyone wanting to touch the digital realm.

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