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The XR Week Peek (2023.06.04): Apple to launch its headset, Meta unveils Quest 3 and many games, and more!

The Ghost Howls

Because if Apple is just going to repeat the same use cases of the HTC Vive and Meta Quest 2, but selling it at $3000, it is just going to fail spectacularly. Of course, this theory has its problems, too: TVs can be watched by many people together… but spending 12,000$ to make a family of 4 people watch TV together seems a bit too much.

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Pimax Crystal hands-on part two : A very versatile headset

The Ghost Howls

link] Pimax Play updates Over the course of several months, my Crystal received a number of software updates, after undergoing testing by the Pimax Crystal Beta testers (a group of early adopters). So expect to see all kinds of cool stuff coming out soon. It felt very cool to be detached from the tether.

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A brief history of VR and AR

TechCrunch VR

Here the applications began to once again focus on simulation for the workplace — the “workplace” in this instance being, of course, space. Image Credits: TechCrunch When HTC began imagining life after the smartphone, it looked a lot like VR. It managed to outlive the Daydream platform the company introduced at its I/O 2016.

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The Curious Relationship Between DVDs and VR

VR Playhouse

VR, of course, is a different beast, or so I tell myself. One day, we will all regularly consume media through head mounted displays, just as we all watch television today. Of course not. The first head mounted display was designed originally for pilots and created by Howard Hughes’ aviation company.

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

The HTC Vive is arguably the best out there, but having to buy a souped-up laptop just to run it, paying full price for brief games that feel more like demos, and trailing a huge cable off your head and fumbling to mount trackers on your ceiling…it’s not ideal. The visual input is the most important piece of the VR setup.

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A Brief History of VR

VeeR VR

Of course, it would be almost 600 years before the birth of modern VR technology and VR headsets). It was a device that the user sat in-front of while their head was encased on four sides by a screen and they watched any one of five films, which all engaged sight, sound, smell and touch.

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Printing a Model of Light with XR, featuring Bentley’s Greg Demchak

XR for Business Podcast

He’s been pushing the envelope of this technology and software for the Microsoft Hololens, and recently built an app for the global launch event of the next generation Hololens 2. And then a lot of that feedback went back to Microsoft, to help inform where the next generation headset was going. Where are we on the timeline?