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Epic Announce Android Daydream VR Support in Unreal Engine, Available Today

Road to VR

Epic Games’ Kim Libreri today took to the stage at Google’s I/O conference to announce Unreal Engine support for the newly announced Daydream Android VR platform, what’s more is that it’s available right now. This video is also the most that has been seen publicly of the Daydream controller in action.

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Plexus is a VR Glove With Finger Haptics & Multiple Tracking Standards, $250 Dev Kit Pre-orders Now Live

Road to VR

Plexus Immersive Corp, a San Francisco-based startup, announced a pair of VR gloves that integrate haptic feedback and interface with multiple tracking standards, including SteamVR, Oculus Rift, and Windows “Mixed Reality” VR. ” Image courtesy Plexus Immersive. Image courtesy Plexus Immersive.

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MPC Launches VR Experience For The Nature Conservancy

VRScout

The real-time interactive experience dubbed “This Is Our Future” debuted October 6th at a Conservancy hosted event in San Francisco. This Is Our Future” is not a live action VR film, but instead was built in Unreal, letting you trigger action within the experience, playing with your perception of space, scale and volume.

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Cloud-Based Development Program SpatialOS Hits Open Beta

UploadVR Between Realities podcast

At the Game Developer’s Conference in San Francisco last week, Improbable showed off SpatialOS’s features as well as its new integration with the Unreal Engine toolkit. We’re delighted to be able to show Unreal developers how SpatialOS works [at GDC],” Improbable chief executive Herman Narula said in a statement.

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On the ground with TechCrunch at GDC 2019

TechCrunch VR

The Game Developers Conference was held last week in San Francisco and we wanted to get together to discuss what we saw at the show for Extra Crunch members. VR, gaming engines, Unity, Unreal and Epic were just some of the topics we touched upon.

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XLA Unveils Metasites Framework at GDC 2023

XR Today - Mixed Reality tag

Alexey Savchenko, XLA Chief Product Officer , demoed the solution at the event in San Francisco as the firm addressed audiences in a speech on the Metaverse and synthetic media. Users can also analyse text semantically, create 3D scenes, and deploy content or connect to XLA’s ecosystem using Epic Games’ Unreal Engine 5.

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‘Robo Recall’ Behind-the-scenes: Insights and Artwork from Epic Games

Road to VR

He’s taking my call as he pounds the pavements in San Francisco between meetings at an industry conferece, so I have to contend with traffic and street sounds in the background. With no motion controls or positional tracking—and VR locomotion hardly worked out at the time—this was primarily a visual demo. ElementalVR – E3 2013.

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