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The XR Week Peek (2021.03.22): Sony reveals PSVR2 controllers, FRL shows the wristband of the future, and more!

The Ghost Howls

Sony unveils the new controllers of the PSVR2. One month after the reveal of a “next-gen VR headset for the Playstation” (whose name is not known, but I guess it will be PSVR2), Sony has revealed one important detail of its new VR system: the controllers. The controllers will be given to selected developers very soon.

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Showing Off VR 2.0 at #CES2019

Tech Trends VR

Pimax unveiled prototypes of intuitive controllers and high-resolution, broad Field of View bundles in Las Vegas this week at CES 2019. Pimax over-delivered at CES 2019 with its Leap Motion bundle featuring 8K VR headset with built-in speakers, 200° FOV and optional eye tracking Click To Tweet. The post Showing Off VR 2.0

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A Hands on Look at the State of Input in VR

VRScout

Playstation Move controllers that were included with the PSVR headset. Oculus Touch controllers were just announced to ship late in 2016. With an emphasis on active experiences and the success of tracked controllers, keyboard and mouse input has become virtually nonexistent. Xbox controller. Steam compatible controller.

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Moving Virtual Objects Like a Jedi

Tech Trends VR

Dynamically mapping rich features of input gestures to properties of physics-based simulation made the interface controllable in most cases. To test the feature, the team used an Oculus Rift CV1 for display and a Leap Motion was applied for hand tracking. Alice Bonasio is a VR Consultant and Tech Trends’ Editor in Chief.

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VRTK vs INTERACTION BUILDER: Which one is for you?

ARVR

Trending AR VR Articles: 1. VRTK, as other existing VR interaction toolkits, is built around logic input from controllers. Developers will have to build or find an extra module to make the bridge between the analogic hand tracking, and the logic controller input. How to use subtle AR filters to survive your Zoom meetings?

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The Ghost Howls’s VR Week Peek (2019.07.15): Apple kills its AR glasses, Oculus full-steam ahead on 2nd gen VR and much more!

The Ghost Howls

But what sparks the biggest debates are the controllers , with the thumbsticks that are not perfect and don’t click in all directions. Everyone agrees that they are great controllers, but not everyone agrees on the fact that they are truly revolutionary. Companies are studying foveated rendering for AR glasses. More info.

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Twist the Gears of a Massive VR Music Engine with Carillon

Leapmotion

Touchscreens, accelerometers, and a bevy of easy-to-use external controllers have given performers many options in how to control and shape sound and music. The impossibilities of VR are extremely exciting as anything in virtual space can be controlled by the performer and used to create sound and music.