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FragmentVR Opens A Window To Reality Within The Virtual World

VRScout

SteamVR has provided its own tools to avoid breaking immersion, such as its Matrix-esque “Room View” mode or their handheld “Dashboard” camera, which provides a small color feed permanently attached to the right motion controller. The post FragmentVR Opens A Window To Reality Within The Virtual World appeared first on VRScout.

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A Complete Guide to Virtual Reality

XR Today - Virtual Reality

Over the years, technology has become smaller, lighter, more comfortable, and with faster processing, breathing life into the virtual world. Also, unlike augmented reality (AR), which people can access via smartphones and smart glasses, VR relies on larger headsets and controllers to interact with fully-immersive virtual worlds.

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Microsoft Finds Its Voice In Mixed Reality: ‘It’s About What We’re Gonna Do With These Technologies’

UploadVR Between Realities podcast

It could be useful for business applications or training, but games suffer because of the limited field of view, and you’re not likely to use it to put a virtual television on the wall. That’s because HoloLens is quite a bit different from immersive VR that truly makes you feel present in a virtual world.

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Why we should care about ergonomics in virtual reality

The Ghost Howls

The * just made my head hurt, and I found the controllers too small (I have large hands), but the * fitted great and the controllers were way more comfortable. These are all real responses on a virtual reality forum after posters have asked: “Which headset is best?”

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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

The focus of it was to really to see how far we could push the visuals because it came out at a time when Valve (with HTC) and Oculus had launched their specs for shipping and published recommended PC platforms to run on stuff. So, if you simply leaned forward and moved your head around, the other player could see that and vice versa.

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How Hollywood Has Predicted VR in Movies

VRScout

To qualify the list, these movies had to be using technology with the goal of inducing presence, whether that be in a game world, dreamscape, or recording of reality. This technology could be in the form of a head mounted display, motion tracking, haptic systems in gloves or suits, locomotion, consoles or image capture.

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A first look at the Tundra Labs HDK

The Ghost Howls

Triad was an instrumental partner in bringing Valve’s tracking technology to production , with the photodiodes used in SteamVR headsets, tracking pucks, and motion controllers produced by Triad’s factory and shipped to off-shore manufacturing partners building XR equipment for brands like HTC, Pimax, Varjo , StarVR, and Valve.

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