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The XR Week Peek (2023.05.15): Google confirms headset with Samsung, Ultraleap teases a new device, and more!

The Ghost Howls

But to summarize, the most important XR-related tidbits have been: Google confirmed that is still working with Qualcomm and Samsung to build an XR headset. According to a guy on Twitter that answered my post, Ultraleap should launch a new tracking controller this year. All without leaving your editor.

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Disney Is Working On A VR Chair With Haptic Feedback

UploadVR Between Realities podcast

The paper details a ‘Haptic Chair’ that extends feedback beyond what you’ll get with position-tracked controllers like Oculus Touch and the Vive wands. A haptic playback and authoring plugin for Unity allows filmmakers to tailor feedback to their experience. Currently the system can produce five effects.

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VRLA’s John Root on AR, Privacy, & eSports in VR

Road to VR

I had a chance to walk the showroom floor of VRLA 2017 with Root where he took me on a guided tour through the history of VRLA, his thoughts on AR, using VR for film production, the future of privacy in AR/VR, as well as why he is interested in seeing where eSports in VR is headed. VRLA is happening this year on May 4th and 5th.

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The XR Week Peek (2022.06.13): Apple doesn’t show its AR glasses at WWDC, Meta delays its AR plans, and more!

The Ghost Howls

Reading between the lines, he has confirmed the rumors but stated that Meta will still work hard to release its AR glasses with EMG-wrist device to control them. Rumors already talk about a new AR headset produced by Microsoft in collaboration with Samsung that should substitute it, but we have no sure info about it. Learn more.

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KLM’s Chris Koomen teaches us how to use AR/VR in the civil aviation sector

The Ghost Howls

In 2015 my girlfriend came with a Cardboard and with no experience with Unity I created my first 360 photo which I’ve shown to my manger. Participants used a wayfinding app on two VR headsets (Oculus Go with a hand controller and Samsung Gear VR), as well as on a smartphone which was the reference condition.

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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

We started making-- this company originally was creating software for Hollywood films, and we did that quite successfully on a lot of films. Ben: Yeah, and just a lot of cost savings and scalability, too, because when you don't have someone rejigging all your orders just to get it over to film it, yeah, your business can just scale.

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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

We started making-- this company originally was creating software for Hollywood films, and we did that quite successfully on a lot of films. Ben: Yeah, and just a lot of cost savings and scalability, too, because when you don't have someone rejigging all your orders just to get it over to film it, yeah, your business can just scale.

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