‘Half-Life: Alyx’ Is Steam’s VR Game Of The Year
VRScout
JANUARY 4, 2021
For more information on this year’s selections visit store.steampowered.com/steamawards.
VRScout
JANUARY 4, 2021
For more information on this year’s selections visit store.steampowered.com/steamawards.
ARVR
SEPTEMBER 4, 2020
Developed by : Guerrilla Games | Published by : Sony Interactive Entertainment Platform(s) : PlayStation 4 | Microsoft Windows Buy Digital | Buy Disc 2. Developed by : Quantic Dream | Published by : Sony Computer Entertainment & Quantic Dream Platform(s) : PlayStation 3 | PlayStation 4 | Microsoft Windows Buy Digital | Buy Disc 3.
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ARVR
JULY 7, 2020
One side is physical comfort (ergonomics) while using the headset, its controllers, and other utilities. Types of user interactions that have been tested so far include gaze , hand gestures/hand tracking , touch controllers or voice commands , or any combination of these. How to use subtle AR filters to survive your Zoom meetings?
Hypergrid Business
APRIL 30, 2020
On the plus side, the controls were simple and, for the most part, intuitive. The head tracking and the hand-held controllers both feel real. In other headsets, the head tracking or the controllers would sometimes drift. Your field of view would slowly rotate, and the controllers would go out of sync with your hand motions.
XR for Business Podcast
AUGUST 5, 2019
One of the coolest examples that I think of, which may not apply to the everyday medium-sized company, is training in a way that is location-agnostic, and it could even be marketing; meaning, you could have a salesman or a lead engineer in Dallas, and you could have another engineer in Detroit. It's just the most fun.
XR for Business Podcast
AUGUST 5, 2019
One of the coolest examples that I think of, which may not apply to the everyday medium-sized company, is training in a way that is location-agnostic, and it could even be marketing; meaning, you could have a salesman or a lead engineer in Dallas, and you could have another engineer in Detroit. It's just the most fun.
XR for Business Podcast
AUGUST 5, 2019
One of the coolest examples that I think of, which may not apply to the everyday medium-sized company, is training in a way that is location-agnostic, and it could even be marketing; meaning, you could have a salesman or a lead engineer in Dallas, and you could have another engineer in Detroit. It's just the most fun.
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