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‘Half-Life: Alyx’ Is Steam’s VR Game Of The Year

VRScout

For more information on this year’s selections visit store.steampowered.com/steamawards.

Gaming 384
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Best Uses of Augmented Reality and Virtual Reality in Video Games

ARVR

Developed by : Guerrilla Games | Published by : Sony Interactive Entertainment Platform(s) : PlayStation 4 | Microsoft Windows Buy Digital | Buy Disc 2. Developed by : Quantic Dream | Published by : Sony Computer Entertainment & Quantic Dream Platform(s) : PlayStation 3 | PlayStation 4 | Microsoft Windows Buy Digital | Buy Disc 3.

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User Experience Design is missed in VR!

ARVR

One side is physical comfort (ergonomics) while using the headset, its controllers, and other utilities. Types of user interactions that have been tested so far include gaze , hand gestures/hand tracking , touch controllers or voice commands , or any combination of these. How to use subtle AR filters to survive your Zoom meetings?

360 Video 130
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First look at HTC Vive Sync

Hypergrid Business

On the plus side, the controls were simple and, for the most part, intuitive. The head tracking and the hand-held controllers both feel real. In other headsets, the head tracking or the controllers would sometimes drift. Your field of view would slowly rotate, and the controllers would go out of sync with your hand motions.

HTC 85
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Getting the ROI out of XR, with Sector 5 Digital's Cameron Ayres

XR for Business Podcast

One of the coolest examples that I think of, which may not apply to the everyday medium-sized company, is training in a way that is location-agnostic, and it could even be marketing; meaning, you could have a salesman or a lead engineer in Dallas, and you could have another engineer in Detroit. It's just the most fun.

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Getting the ROI out of XR, with Sector 5 Digital's Cameron Ayres

XR for Business Podcast

One of the coolest examples that I think of, which may not apply to the everyday medium-sized company, is training in a way that is location-agnostic, and it could even be marketing; meaning, you could have a salesman or a lead engineer in Dallas, and you could have another engineer in Detroit. It's just the most fun.

article thumbnail

Getting the ROI out of XR, with Sector 5 Digital's Cameron Ayres

XR for Business Podcast

One of the coolest examples that I think of, which may not apply to the everyday medium-sized company, is training in a way that is location-agnostic, and it could even be marketing; meaning, you could have a salesman or a lead engineer in Dallas, and you could have another engineer in Detroit. It's just the most fun.