User Experience Design is missed in VR!
ARVR
JULY 7, 2020
One side is physical comfort (ergonomics) while using the headset, its controllers, and other utilities. Types of user interactions that have been tested so far include gaze , hand gestures/hand tracking , touch controllers or voice commands , or any combination of these. All the 360 videos and photos belong to this category.
Let's personalize your content