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Varjo Promises “Human-Eye” Resolution With VR-1 Headset

VRScout

Varjo’s professional-grade headset features retina-grade resolution and eye-tracking functionality. Combined with the headsets integrated eye-tracking functionality, users can supposedly expect lifelike virtual content featuring levels of detail not currently offered by other major providers. FOV: 87 Degrees.

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Google Releases AR Geospatial Creator for Unity

XR Today - Augmented Reality tag

Google has unveiled its Geospatial Creator for Unity platform, allowing developers to preview 3D assets via the Unity Editor. How Does Google’s Geospatial Creator for Unity Work? Currently, Google’s Geospatial Creator for Unity offers visualisations of more than 2,500 cities in 49 nations.

Unity 100
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Varjo Launches VR-1 with Retina-quality Fixed-foveated Display & Eye-tracking, Priced at $6,000

Road to VR

The VR-1 also includes custom-made eye-tracking which the company claims delivers “unmatched precision and accuracy” in a stereo eye-tracking solution. SteamVR Tracking 2.0 Image courtesy Varjo. ” Image courtesy Varjo. An SDK is also available for integration into custom 3D engines.

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Top 5 XR Innovations to Invest in During 2022 and 2023

XR Today - Virtual Reality

Companies can use engines from companies like Unity to recreate digital “twins” of products, buildings, and other items, combined with information from various data sources. Hand-Eye Tracking. As such, many XR innovators are now investing more heavily in hand and eye tracking. Photogrammetry.

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The XR Eye & Hand Tracking Vendors for 2024

XR Today - Mixed Reality tag

Eye and hand tracking technologies embedded into wearable devices, or delivered through external sensors, provide the feedback that applications need to optimize the immersive experience for each user. The Swedish company has produced a number of eye-tracking solutions, including the Tobii Pro Glasses 3.

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NVIDIA talks about RTX 2080 graphics cards and virtual reality

The Ghost Howls

The presentation at Gamescom talked about your partnership with Unreal Engine for offering real-time RTX. What about Unity, instead? Will it be available also for Unity developers? In the previous link, there is, in fact, a reference saying that both Unreal Engine and Unity will implement DXR APIs.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

So you’re basically saying, most people’s eyes — well, everybody’s eyes — only see in the middle 5 percent of what you’re looking at any given time. But that would be even more so as we get eye-tracking involved. Is that correct? Michael: That’s it. Alan: Very cool.