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The Crazy VR World of China Joy 2016

VRScout

Among the expected fare of films, games, animation, audio products and cosplay during the four-day conference, there was one obvious and unavoidable sorta newcomer to the scene — virtual reality. Most of that hardware growth will be fueled by key products from Samsung, Sony, HTC, Oculus and Google.

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What F8 2017 Means for Mass Market Adoption of Immersive Technologies

VRScout

Now that the dust has settled on F8, Facebook’s annual developer conference, it’s time to look back and ask ourselves: what do those announcements actually mean for the end consumers? Leading up to F8, I wrote a piece highlighting five key predictions about what we’d discover at the conference. Google I/O : May 17-19, 2017.

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SIGGRAPH 2017 In Los Angeles Showcases The Latest In VR and AR

UploadVR Between Realities podcast

Over the last several years the long-running SIGGRAPH computer graphics conference served as an important marker of immersive computing’s march toward mainstream. ” In addition to the VR Village, the Computer Animation Festival that is part of the conference is adding VR content projects to that portion of the event.

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A Brief History of VR

VeeR VR

It was a device that the user sat in-front of while their head was encased on four sides by a screen and they watched any one of five films, which all engaged sight, sound, smell and touch. In 1968, Ivan Sutherland and Bob Sproull created the first head-mounted display (HMD) system for immersive simulation applications.

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A brief history of VR and AR

TechCrunch VR

VR also dominated the pop culture, featuring prominently in films like “Johnny Mnemonic,” “Lawnmower Man” and “Virtuosity.” It’s easy to see how, in the early 1960s, such a system could be viewed as a logical next step beyond the film and television of the day. They were slick, they were robust.

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Making AR Focals Functional and Fashionable, with North’s Stefan Alexander

XR for Business Podcast

But one of the things that they were really passionate about was controlling heads-up displays like Google Glass, which had just come out at the time. And about a year before it came out, they hired me and they said, "Stefan, we think that the control of smart glasses and the control of head mounted displays is really important.

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Making AR Focals Functional and Fashionable, with North’s Stefan Alexander

XR for Business Podcast

But one of the things that they were really passionate about was controlling heads-up displays like Google Glass, which had just come out at the time. And about a year before it came out, they hired me and they said, "Stefan, we think that the control of smart glasses and the control of head mounted displays is really important.

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