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Zero Latency Shoots For Multiplayer VR Arcade Network With 24 Locations In 2017

UploadVR Between Realities podcast

Over the past three years, Melbourne, Australia-based startup Zero Latency has been refining its multiplayer virtual reality arcade platform, which currently has three playable games for up to six players with plans to add eight-player support by the end of this year. Hands-on With Zero Latency.

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HTC VIVE Debuts Mars CamTrack at SIGGRAPH 2022

XR Today - Mixed Reality tag

VIVE Mars CamTrack is open for purchase in the United States, Canada, and Europe, with plans to launch in China, Japan, South Korea, Taiwan, and Australia over the next few months. Low-latency performance. . — HTC VIVE (@htcvive) August 8, 2022. A host of filming environments in a compact, lightweight form factor.

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The XR Week Peek (2020.11.09): PS5 doesn’t improve PSVR, VRChat reaches 24,000 concurrent users, and more!

The Ghost Howls

Among this free content, the real interesting stuff is $500 in free Azure credits , while the other things are highly questionable (like 3 months of Unity Pro license… it is more a free trial than a real added value!!).

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The XR Week Peek (2021.07.26): Facebook aims at the Metaverse, Quest 2 goes MR, and more!

The Ghost Howls

Holoride has now announced that it is working with Unity and Pico to release its Elastic SDK and offer devkits to let developers create experiences for the Holoride store , that will also be powered by blockchain. These are all problems to be figured out. But for sure the concept remains intriguing and very original.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. Or how does resolution or latency affect simulator sickness? The latency, I think, was about a quarter second. For four years, I stayed at UCSB and I learned how to program VR.

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