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Metaverse needs to solve problems, not be the problem

ARVR

Be it decreasing training costs and risks, reaching unreachable worlds, educating more effectively, boosting sales or increasing traffic at events. COVID also helped professional implementation of VR which is closer to the real experience than Zoom, Google Meet or Teams. Content ?—?that’s that’s the most important part. size headset).

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Three Reasons Higher Education Has Embraced Virtual Reality

InstaVR

Cameras like the Insta360 One X and headsets like the Oculus Go have made VR affordable/easy to use, while InstaVR has made editing and publishing VR accessible to non-technical people. Students throughout the world, as far away as Asia and Australia, will have access to the same interactive VR learning materials as the students in Scotland.

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Our First Look At Microsoft HoloLens 2

VRScout

Those enterprise customers have enthusiastically been adopting Microsoft’s mixed reality technology in a variety of productivity, collaboration, training, and visualization use-cases; while Microsoft, in turn, have been satisfying the wish-list of those dedicated customers. Trimble XR10 w HoloLens 2 / Image Credit: Microsoft.

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The Ghost Howls’s VR Week Peek (2019.08.25): Lots of new VR content previewed, Sony acquires Insomniac, Matrix 4 in the works and much more!

The Ghost Howls

At Disney D23, people got the first preview of Vader Immortal 2, the sequel of the very successful game for Oculus Quest. Image by Oculus). In an interesting post on its blog, Facebook has detailed its Insight technology , the solution that performs the inside-out-tracking on the Oculus Quest. Other relevant news.

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The Ghost Howls’s VR Week Peek (2019.11.11): Cardboard becomes opensource, HoloLens 2 and nreal shipping and much more!

The Ghost Howls

Image by Google). Google completely opensources Cardboard. With a surprise move, Google has announced with a blog post that it ha opensourced completely Cardboard. Google affirms that Cardboard has been a huge success to introduce people into VR, and more than 15 million headsets have been distributed.

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Honey, I Shrunk the XR, with MEL Science’s Kai Liang

XR for Business Podcast

And I can’t help but notice that the difference from auto-stereoscopic 3D, VR was a technology and an ecosystem that is joined by a lot of leading global brands such as Facebook, Google, Microsoft, and Huawei, etc. Labster is great, and also supported by Google. We support the Google platform. Alan: Absolutely.

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Honey, I Shrunk the XR, with MEL Science’s Kai Liang

XR for Business Podcast

And I can’t help but notice that the difference from auto-stereoscopic 3D, VR was a technology and an ecosystem that is joined by a lot of leading global brands such as Facebook, Google, Microsoft, and Huawei, etc. Labster is great, and also supported by Google. We support the Google platform. Alan: Absolutely.