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The VRScout Report – The Week in VR Review

VRScout

Demonstrated live on-stage during the Unity Vision Summit, you can already try it out for yourself in the Unity 2017 beta. Based out of Austin, TX, the company enables fans from all over the globe to attend virtual shows with friends and watch artists perform live. TRIBECA FILM FESTIVAL LOVES VR. raised last fall.

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My experience at SXSW 2022: expect the unexpected

The Ghost Howls

Ten days ago, I revealed to you that I was going to Austin, Texas to attend the SXSW, one of the most important events about creativity and technology in the USA. The event hasn’t been held physically for 2 years because of the coronavirus, and it is finally back in Austin Texas just now. Going SXSW. SXSW Logo (Image by SXSW).

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Mixing Realities: Behind the scenes of our HaptX Gloves Trailer

HaptX

To maintain the integrity of the video we decided that all compositing would be handled in real-time as we filmed. Additionally, we would film using a functioning HaptX Gloves Development Kit (no props), and feature VR environments developed with the HaptX SDK in both Unity and Unreal. LIV’s support was astounding.

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Top 26 VR/AR Events, Expos and Conferences to Attend in 2018

VeeR VR

There are many VR events, conferences, expos and film festivals worth attending, and we've handpicked the best ones with agenda & venue, as well as social media information attached. Give this a read and pick out your favorite ones to visit! It began in 1987, and has continued to grow in both scope and size every year.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.

article thumbnail

Making Holograms a Reality Through Volumetric Capture, with Intel's Raj Puran

XR for Business Podcast

I remember years ago -- I think it was probably, I want to say about five years ago -- we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.