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The Headset Manufacturers Making the Best AR and VR Accessories

ARPost

For more on how VIVE’s VR accessories help them compete with other headset manufacturers, read the entry on them in our article on competition for Varjo headsets. Sony makes some of the coolest VR accessories of any company out there. However, the company is already selling DecaMove , a motion controller worn on the hip.

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Pimax Crystal hands-on part two : A very versatile headset

The Ghost Howls

Today I host another great article by Rob Cole , who writes again about his experience with the Pimax Crystal headset. Here are my findings since the first article was published, starting with a subject close to my heart. If you want to read his previous post, you can find it here.

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Why we should care about ergonomics in virtual reality

The Ghost Howls

The * just made my head hurt, and I found the controllers too small (I have large hands), but the * fitted great and the controllers were way more comfortable. So what can be done to ensure headsets (and hand controllers , which we have not even mentioned) are comfortable? The headset that had the “wow!”

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Latest Sony Patent Indicates Possible Wireless PlayStation VR 2 With Cameras

Peter Graham

Now it’s the turn of Sony Interactive Entertainment (SIE) with possible new designs for PlayStation VR which include possible improved tracking and wireless options. Additionally, the PlayStation Move controller also gets an upgrade, with a camera (1730) built-in for tracking purposes.

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Looking Back at Virtual Reality Over the Last 5 Years

UploadVR Between Realities podcast

As a side note, I’m so glad we collectively stuck with calling it head-mounted displays, and not something like “VR Helmet”, “VR Glasses”, or any of the other many attempts to call it something else. Almost exactly five years ago, the hot thing I could think of to control virtual worlds was the early Emotiv EEG headsets.

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Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

And what’s happened is connectivity, digital entertainment and interactivity have become understandable, controllable and repeatable to the point — courtesy of the consumer game, mobile phones, courtesy of digital entertainment and simulation and training — and all of this technology has now switched together., Kevin: Yes!

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Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

And what’s happened is connectivity, digital entertainment and interactivity have become understandable, controllable and repeatable to the point — courtesy of the consumer game, mobile phones, courtesy of digital entertainment and simulation and training — and all of this technology has now switched together., Kevin: Yes!