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U.S. Air Force Using VR For Sexual Assault Prevention Training

VRScout

Partnering with Moth + Flame, the Air Force will utilize VR technology to employ an empathy-building immersive experience designed to simulate realistic conversations using natural language processing technology. “We Moth + Flame’s SAPR training is expected to be deployed at Little Rock Air Force Base in Arkansas later this summer.

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The Knight Foundation launches $750,000 initiative for immersive technology for the arts

TechCrunch VR

Knight Foundation is looking for pitches on how to enhance and augment traditional creative arts through immersive technologies. We’ve seen how immersive technologies can reach new audiences and engage existing audiences in new ways,” said Chris Barr, director for arts and technology innovation at Knight Foundation, in a statement.

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Here’s How VR is Helping Athletes Prepare for Games

VRScout

The next wave of athletic training takes place in a computer simulation, as companies such as STRIVR Labs , EON Sports and Beyond Sports help players prepare for games through VR technology. many teams find VR to be a great training tool. It helps players get extra reps in practice without the threat of injury.

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The AVR Platform and Classroom 3.0 Showcased at EduTECH Asia 2018

EON Reality

At EduTECH Asia 2018 this week in Singapore, EON Reality spent two full days speaking, promoting, and demonstrating the latest updates to the AVR Platform to the thousands of education and technology professionals in attendance. The AVR Platform’s three products are the fundamental tools of EON Reality’s Classroom 3.0

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

We were using VR not as a thing to study in and of itself, but we were using it as a tool to run more rigorous social psych studies. Why have you fallen in love with this technology for your work and your research? One of the teams we work with is the Arkansas Razorbacks. In Arkansas, there is the largest company in the world.

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Using augmented reality, Altoida is identifying the likely onset of neurodegenerative diseases

TechCrunch VR

For the past 19 years, Ioannis Tarnanas, the founder and chief scientific officer at Altoida , has been developing virtual and augmented reality tools to offer predictions about the onset of mental illness in older patients. “In this field there are two major waves. Passive digital biomarkers and active digital biomarkers. .

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Apple and Snap partner JigSpace, the ‘Canva for 3D,’ raises a $4.7M Series A

TechCrunch VR

“Then, we’re able to work with those companies to give them the tools to create knowledge material around their products.” . “The best area for us has been in durable manufacturing, because almost all manufacturing products have CAD files, so the 3D already exists,” said Duff.

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