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GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX, and More

Road to VR

The company is still heavily involved with VR development however, and are expected to present some new technology with Google at Display Week 2018 in May. Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Magic Leap announcements. image courtesy Magic Leap. Nvidia RTX.

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

I think that, after a year, its specifications don’t sound exceptional anymore and maybe it is better that LG jumps directly to a second generation or that enters the standalone market (as it seems, since there are some rumors about a new revolutionary headset screen developed by Google and LG). Google AR apps.

AR 161
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Designing the User Experience for WebAR, with Google's Interaction Developer Austin McCasland

XR for Business Podcast

Austin McCasland is a UX prototyper working with Google, and he and Alan chat about the finer points of UX design for AR. He's designed and developed Paint Space AR, named by Apple as one of the best apps of 2017 and currently works full time at Google as an AR Interaction designer. Austin: Thank you for having me, excited to be here.

Austin 60
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Apple Vision Pro Review: A Portable But Heavy Cinema & Monitor With A Promising Spatial OS

Upload VR

When you first put it on you’re told to hold the top button, and you feel (and see a visualization of) the lenses moving horizontally to align with your eyes. The eye tracking cameras sense the positions of your pupils and tiny piezoelectric actuators move the lenses into place. And I mean fully. This basic idea isn’t new.

Apple 141
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The XR Week Peek (2020.11.02): PSVR likely not to come in 2021, new info revealed on Decagear, and more!

The Ghost Howls

The OpenXR standard, that aims at standardizing virtual reality hardware and runtime is keeping improving, and in its latest release, it has added new features like experimental overlays and hand tracking extensions. More info (New features of OpenXR) More info (OpenXR in Unity) More info (OpenXR in Microsoft products).

Sony 359
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HTC Aims to Create a ‘Mobile OpenVR’ in China with Vive Wave VR Platform

Road to VR

It’s a pretty bold step by the company to do for China what Google is trying to do for the West with Daydream, and it seems the scale is much larger in scope given the number of partners already on board and the types of headsets capable of entry. SEE ALSO HTC Scraps Plans to Bring Daydream-based Vive Focus to Western Markets.

China 157
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Designing the User Experience for WebAR, with Google’s Interaction Developer Austin McCasland

XR for Business Podcast

Austin McCasland is a UX prototyper working with Google, and he and Alan chat about the finer points of UX design for AR. He’s designed and developed Paint Space AR, named by Apple as one of the best apps of 2017 and currently works full time at Google as an AR Interaction designer.

Austin 78