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Who Will Own the Metaverse?

AR Insider

AR is being applied in training and education, healthcare, heads-up wayfinding and navigation, tourism, retail, field service, real estate sales, design and architecture. Some recent acquisitions include AltspaceVR (Microsoft), and Escher (Niantic). Its wizarding successor grossed $12M in its first month.

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Welcome to CadaVR: A Living Cadaver Laboratory on the Web

Leapmotion

Get the project on the Leap Motion Developer Gallery ! You can find them on GitHub here and here , along with several examples. For example, we used line-of-sight and length-of-gaze to simulate clicking things that were out of reach, and supported a rotation gesture to simulate rotating. Interaction Design.

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OSVR - a Look Ahead

VRGuy

Acer, NVIDIA, Valve, Ubisoft, Leap Motion and many others joined the ecosystem. For example, head tracking can come from optical trackers or inertial ones. For example, DAQRI integrated a plugin that detects objects in a video stream. The open OSVR architecture opens plugin development to everyone.

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Shaping the Digital World with Our Hands, with Clay AIR’s Varag Gharibjanian

XR for Business Podcast

What that means that from a software architecture standpoint and a hardware standpoint, we try to make our software as optimized as possible for their reference designs. Alan: With Facebook now working on AR, and you've got Magic Leap, and Microsoft's Hololens. And likely in the future, too. So we work closely with them.

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Shaping the Digital World with Our Hands, with Clay AIR’s Varag Gharibjanian

XR for Business Podcast

What that means that from a software architecture standpoint and a hardware standpoint, we try to make our software as optimized as possible for their reference designs. Alan: With Facebook now working on AR, and you've got Magic Leap, and Microsoft's Hololens. And likely in the future, too. So we work closely with them.

article thumbnail

Shaping the Digital World with Our Hands, with Clay AIR’s Varag Gharibjanian

XR for Business Podcast

What that means that from a software architecture standpoint and a hardware standpoint, we try to make our software as optimized as possible for their reference designs. Alan: With Facebook now working on AR, and you've got Magic Leap, and Microsoft's Hololens. And likely in the future, too. So we work closely with them.