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VRX 2019 Announces Speakers from HTC Vive, Oculus, Snap & More

ARPost

LONDON, November 23, 2019 – Focused on filtering through the hype around VR, AR and immersive tech, the VRX Conference & Expo 2019 speaker line-up includes senior executives from HTC Vive, ExxonMobil, DreamWorks, Paramount Pictures, HP, Survios, Nestlé, Bayer Pharma USA and others. Tickets are still available at www.vr-intelligence.com/vrx

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The VR Society’s ‘On The Lot’ is Back—and Fully Augmented

VRScout

‘On The Lot’ is back—and now featuring AR—October 13 and 14 at The Lot in West Hollywood. Tony Parisi , Global Head of VR/AR at Unity Technologies. Gary Radburn , Director of Workstation Virtualization and Commercial VR/AR at Dell. Tickets for just the Saturday AR Track are available for $199.

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The “War of Words” Taking Place in XR Technology

ARPost

Among other roles and titles, Kadlubsky is the Director of Communications for Open AR Cloud – an organization dedicated to “the development of open and interoperable spatial computing technology, data, and standards.”. I’ve been fortunate enough to attend a number of seminars, and of course I go in there with a notebook.

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How Is Virtual Reality in Online Education Used?

ARVR

Examples of the former include Oculus Rift and Valve Index , while the latter include Gear VR and Google Cardboard. Trending AR VR Articles: 1. How to use subtle AR filters to survive your Zoom meetings? Augmented reality (AR) is the future of Restaurant Menu? Just reach out to us today or whenever you are ready!

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The State of the XR Marketplace, with XR Intelligence’s Kathryn Bloxham

XR for Business Podcast

And then 93 percent of the enterprise users said that VR had had a positive impact on their business and 88 percent said the same for AR and MR. Alan: So 93 percent said VR is having a strong impact? And then 88 percent for the AR/MR side. AR/MR was being used, I guess less frequently across the board. Kathryn: Yes.

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The State of the XR Marketplace, with XR Intelligence’s Kathryn Bloxham

XR for Business Podcast

And then 93 percent of the enterprise users said that VR had had a positive impact on their business and 88 percent said the same for AR and MR. Alan: So 93 percent said VR is having a strong impact? And then 88 percent for the AR/MR side. AR/MR was being used, I guess less frequently across the board. Kathryn: Yes.

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