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Can AR Counteract the ‘Retailpocolypse’?

AR Insider

This article is the latest in AR Insider’s editorial contributor program. Authors’ opinions are their own. . Retail is changing and Augmented Reality(AR) is playing a critical role in its evolution. At the same time, consumers are spending more money on experiences. by Tom Emrich. The Store as a Game.

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VRTUOLUO talks about its FBEC event and the VR ecosystem in China

The Ghost Howls

With the trend of Gaming entrepreneurs, for example, Samsung, HTC, Sony, and Oculus transferred from games to virtual reality and we started to keep eye on the VR area. This is the main reason why we separated VR from our game industry media and started to focus on VR and AR industries in 2014 and registered our brand in 2016.

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Top 9 Virtual Reality Influencers You Should Be Following

VeeR VR

Alan's business has worked with companies like Samsung, HBO, Techweek, Microsoft, Comcast, and many more. He is the youngest AR developer in the world to be sponsored by Microsoft to develop for the Microsoft HoloLens. His mentors and advisors represent some of the leading companies in the AR/VR space.

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Augmented Reality and Hearables: Where the Two Technologies Meet

ARPost

But AR/VR solutions are not limited to Google Glass, mobile apps for trying on shoes or accessories, and AR-based games. Hearables with augmented reality features are becoming ubiquitous thanks to the overall spread of wearables, the contribution of tech giants, and the growing demand for emerging technologies.

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Impressions: What We Think Of The HP Windows VR Headset Dev Kit

UploadVR Between Realities podcast

Microsoft is using the term “Mixed Reality” as an umbrella to encapsulate VR, AR, and all other related devices. I can pick some pre-selected apps here like Microsoft Edge for web browsing, a Photo viewer, a Video client, and more. Among those suggested are games as well, like Candy Crush, and Minecraft.

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

VR First , the global initiative to seed academic institutions with VR/AR hardware and software, today announced that it’s nearly doubling the number of its VR labs in universities and science parks across the globe by the end of 2017. image courtesy VR First. image courtesy VR First. image courtesy VR First.

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