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Sony’s New 3D Display Doesn’t Require Any Glasses

VRScout

Available for purchase next month, the ELF-SR2 is a 27-inch 4K display that can supposedly deliver immersive 3D content without the need for additional hardware, such as augmented reality (AR) glasses or a VR headset. Those in attendance at the upcoming NAB Show later this month in Las Vegas, Nevada can check it out in person.

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This HoloLamp Projector Lets You See AR Holograms Without Using Glasses

UploadVR Between Realities podcast

HoloLamp debuted its augmented reality projector system this week at CES 2017, the Consumer Electronic Show in Las Vegas. The projector makes it possible for augmented reality to interact with real objects, and no special glasses or smartphone are required to see its animated images.

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The 5 most important XR-related pieces of news from Google I/O 2023

The Ghost Howls

But its technology will be reused in another product meant for realistic connection with remote people, maybe inside AR or VR glasses. It is already integrated into Unity and Adobe Aero , so content creators can use it within the tools they already use today to develop AR content.

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CES: uSens strives to bring augmented reality to billions of users

VRWorld

announced the availability of uSensAr, a smartphone augmented reality engine, this week at CES 2018 in Las Vegas. The uSensAR platform will support Unity , C++ and Java. HCI systems manufacturer uSens, Inc.

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The XR Week Peek (2022.12.27): Somnium VR1 to be revealed at CES, Wireless PSVR 2 still a possibility, and more!

The Ghost Howls

The company behind the eponymous web3 social VR world has released some teaser images of its upcoming device, inviting everyone to come and see it at the upcoming tech exhibition in Las Vegas. Its specifications are actually quite cool: Display: 2x 3.2″ Regarding AR glasses, there is a last detail I want to share with you.

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The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

OpenXR has arrived at the first version of the standard, and now it has been implemented by all the major vendors : Microsoft has implemented it for HoloLens and WMR; Oculus for Rift and Quest; Valve has implemented it in SteamVR; etc… Talking about game engines, Unreal Engine now already offers it, while Unity is still lagging behind.

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The XR Week Peek (2023.10.02): Meta Quest 3 launched, Vive Ultimate Tracker leaked, and more!

The Ghost Howls

I’m a big fan of passthrough AR, and the fact that the reviewers highlighted how the quality of this passthrough is high, makes me excited. It is also possible to create your custom spaces to use in Mesh either with a no-code editor or by using Unity to create more personalized and complex scenes.

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