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Top 10 XR Trends for 2019-20

Tech Trends VR

Most of us are already familiar with haptics from playing video games, where rumble and vibration are creatively used to create a connection between the action on the screen and the gamer. This is the idea that Apple piloted in its AR[T] walks, where digital works of art were placed around cities such as Tokyo, San Francisco and New York.

Trends 257
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My predictions for virtual reality in 2022

The Ghost Howls

I can’t guarantee that these predictions will come out to be true (I always joke about the fact that I miss many of the predictions about Meta/Oculus), but I think they will be worth reading anyway to understand what can be the trends to look for in this new year. Me wearing my branded Oculus Quest 2. So… let’s start!

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Top 10 XR Trends for 2019-20

Tech Trends VR

Most of us are already familiar with haptics from playing video games, where rumble and vibration are creatively used to create a connection between the action on the screen and the gamer. This is the idea that Apple piloted in its AR[T] walks, where digital works of art were placed around cities such as Tokyo, San Francisco and New York.

Trends 120
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The Ghost Howls’s VR Week Peek (2019.09.16): Cosmos released, iOS 13 has support for AR glasses, DAQRI fails and much more!

The Ghost Howls

HTC has launched a new headset, we have another confirmation of Apple glasses, we read about the first hands-on on Kura glasses, and many other things have happened! And all of this when in 10 days there will be the Oculus Connect 6, where there will be announced something cool for sure… I’m rather thrilled while I write this e-mail!

AR 169
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As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR

UploadVR Between Realities podcast

In April, we opened the doors to the first Upload Collective in San Francisco, a hub for VR and AR startups, development, co-working, education, meetups and even live broadcasting. With over 40 member companies in San Francisco, The Upload Collective has quickly grown both in size and in scope. December 2015.

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Experiential Technology Event Shows How Far VR Has To Go

UploadVR Between Realities podcast

I attended the Experiential Technology Conference (XTech) in San Francisco this week to hear talks about creating virtual experiences that truly immerse you in another world. The headset didn’t incorporate any touch, or haptics, technology. As soon as we get finger detection, we want haptics.

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Investing in XR with GFR Fund’s Teppei Tsutsui

XR for Business Podcast

Teppei is currently leading the GFR Fund in San Francisco. And it really cannot be replicated in a vibe or an Oculus Rift or avoid I’m sure spaces is going to do this as well but using haptics and vibration plates and sent machines and spatial audio. You can learn more about the GFR Fund by visiting gfrfund.com.