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An FUI designer, VR community leader and VR healthcare.

AllThingsVR

Just before tuning in to the Apple WWDC2017 Keynote on Monday, I had a meeting with Jayse Hansen , master of the Fictional User Interface (FUI), Hologram and HUD design for film franchises like Star Wars, Iron Man, and The Hunger Games, and Alex Colgan , Leap Motion ’s digital content and community lead.

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The XR Week Peek (2021.03.22): Sony reveals PSVR2 controllers, FRL shows the wristband of the future, and more!

The Ghost Howls

The main trigger can give adaptive force-feedback, applying a different force on the index finger depending on what is happening in the game. Ctrl+Labs already demoed it years ago: check out the link to the Dino Game that I added below this paragraph. Maybe are they talking about the games by Ubisoft?

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VR Bungee Jumping, Samurai Swords, and 16 More New Demos

Leapmotion

Fight hellish spawns of teddies, bunnies, and elephants with your bare hands in this mild survival horror game. Take the leap! Inspired by the classic memory game Simon, CUBiCULO features various levels of difficulty. Charles ( @cwan2011 ) is a software developer experienced in both iOS and Unity game development.

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Experiential Technology Event Shows How Far VR Has To Go

UploadVR Between Realities podcast

Above: David Holz, founder of Leap Motion, shows off hand-tracking in VR. I saw that myself when I tried out Qualcomm’s new wireless stand-alone VR headset prototype at the Game Developers Conference a couple of weeks ago. The headset used sensors to detect my fingers, using software from Leap Motion.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

He’s been a tech journalist for more than 28 years, and he’s covered games for a twenty one of those years. To learn more, you can visit games beat dot com or venture beat dot com. Alan: How did you start… first of all, I guess you’ve been in the games world for a long time. So, thank you very much.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

He’s been a tech journalist for more than 28 years, and he’s covered games for a twenty one of those years. To learn more, you can visit games beat dot com or venture beat dot com. Alan: How did you start… first of all, I guess you’ve been in the games world for a long time. So, thank you very much.

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My Taiwanese XR Chronicles part 1: Cave, zSpace, Brogent hands-on

The Ghost Howls

It was a multiplayer training experience about work safety where I (the trainer) could do the experience in VR and all other people could watch me while I did it. Even worse, it wasn’t able to track my finger movements well (it was worse than Leap Motion … and Leap Motion doesn’t have worn sensors!).

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