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The XR Week Peek (2023.12.26): WMR gets discontinued, Meta to showcase an impressive AR prototype, and more!

The Ghost Howls

PS Remember that there is an ongoing giveaway of physical copies of the Sam&Max game for PSVR for all people in North America! More info Quest Pro can now track your tongue In version 60 of its SDKs for Unity and native code, Meta has added the functionality of detecting how much you are pulling out your tongue.

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The XR Week Peek (2021.12.13): Horizon Worlds is now in open beta, Among Us VR is coming, and more!

The Ghost Howls

This has been a pretty interesting week for me, having spoken at XR Safety Week and Stereopsia, and having published two cool articles about creating innovative SteamVR controllers and using Application SpaceWarp in Unity to almost double the framerate of your application. Top news of the week. Ah, and you must be 18+ years old.

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What Does the XR Industry Think about Apple’s Vision Pro?

XR Today - Mixed Reality tag

The reveal that Apple will be using Unity to bring 3D applications and games to Vision Pro was exciting. Their partnership with Unity will get them there quickly. There are already a lot of developers on Unity, so I understand that developing for the Vision Pro will be quite effortless. Brian Meaney , Head of Product, Alteon.io

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Oculus and Kaleidoscope Announce DevLab VR Art Incubator

VRScout

Originally started in 2015 as a traveling VR film festival spanning 10 cities in North America, Kaleidoscope has really come into its own this year. Sara comes from a design and 3D Art background and taught herself the game engine Unity and some scripting skills to bring her interactive VR experiences to life. Tyler Hurd.

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XR’s School for Innovators, with Circuit Stream’s Lou Pushelberg

XR for Business Podcast

Circuit Stream’s story began in 2015 with Lou traveling around North America, connecting with developers, designers, and creators, pushing the boundaries of immersive experiences. Like, “Unity 101: here’s how to make a model.” So you mentioned travelling across North America.

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XR’s School for Innovators, with Circuit Stream’s Lou Pushelberg

XR for Business Podcast

Circuit Stream’s story began in 2015 with Lou traveling around North America, connecting with developers, designers, and creators, pushing the boundaries of immersive experiences. Like, “Unity 101: here’s how to make a model.” So you mentioned travelling across North America.

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XR's School for Innovators, with Circuit Stream's Lou Pushelberg

XR for Business Podcast

Circuit Stream's story began in 2015 with Lou traveling around North America, connecting with developers, designers, and creators, pushing the boundaries of immersive experiences. They're a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences.