Niantic’s ‘Ingress Prime’ Brings A Sci-fi Twist To Location-Based AR Gaming

VRScout

Using OpenStreetMap alongside Google Maps, the app revealed a secret digital battlefield that existed over the real-world, allowing a small, but dedicated community of players to duke it out in digital turf wars. Ingress Prime is available now on the Apple App Store and on Google Play.

Designing the User Experience for WebAR, with Google's Interaction Developer Austin McCasland

XR for Business Podcast

Austin McCasland is a UX prototyper working with Google, and he and Alan chat about the finer points of UX design for AR. He's designed and developed Paint Space AR, named by Apple as one of the best apps of 2017 and currently works full time at Google as an AR Interaction designer. Let's dive right in; you work at Google as a UX designer -- user experience, for those who don't know -- walk us through what you do on a daily basis. And not just America.

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AR+VR Weekly: HoloLens 2, Facebook AR/VR report and IMAX kills VR centers

AWE Blog

Google Lens arrives on iOS search app ( TechCrunch ). Google launches Playground AR app to all Pixel devices ( Next Reality ). MediaTek launches Helio P90 SoC with Google Lens and ARCore support ( GSMArena ). Unity releases 2018.3 Source: IMAX.

My predictions for augmented reality in 2019

The Ghost Howls

Feature comparison between ARCore, ARKit and the Unity Handheld AR SDK (Image by Unity). Meta is having funding issues because of the new trade wars between America and China. Google Maps in AR).

Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

Between that, I worked on consumer cloud software with Google for five years… managing engineering teams for Gmail, Japanese mobile, Google Labs, and social (Blogger etc.) We also have a small office and a couple of people overseas in Europe and America.

VRLA’s John Root on AR, Privacy, & eSports in VR

Road to VR

Saturday’s keynote will feature a live performance by Light Balance, the captivating dance group from “America’s Got Talent.”

Oculus Quest vs Vive Focus: let the battle begin

The Ghost Howls

And so here we are again: Oculus vs HTC, America vs China, Hugo Barra vs Alvin Wang Graylin. The Vive Focus was most probably the best VR standalone on the market when Oculus last week announced what will be the first consumer 6DOF VR standalone headset.

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VRLA 2018 Returns; Keynote Lineup Announced

VRScout

VRLA also revealed that Saturday’s keynote will feature a live performance by Light Balance, the captivating dance group from “America’s Got Talent.” The two-day conference’s full slate of keynote speakers also include live performances.

Highlights From New York City’s Upcoming VR In The Sky Event

UploadVR

10:15 am – 10:45 am | Keynote: The World’s Most Compelling New Experiences (Unity). Tony Parisi | Head of VR/AR Strategy, Unity. Julie Shumaker | Vice President, Business Development, Unity.

Oculus and Kaleidoscope Announce DevLab VR Art Incubator

VRScout

Originally started in 2015 as a traveling VR film festival spanning 10 cities in North America, Kaleidoscope has really come into its own this year. The new initiative will help independent creators incubate original VR projects.

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New Oculus Rift and Gear VR Releases For The Week Of 02/19/17

UploadVR

Tilt Brush, from Google. With this app, you can visit some of the most iconic buildings in America. Recommendation: Developers will eventually be able to get this for free on the Unity store.

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XR's School for Innovators, with Circuit Stream's Lou Pushelberg

XR for Business Podcast

Circuit Stream's story began in 2015 with Lou traveling around North America, connecting with developers, designers, and creators, pushing the boundaries of immersive experiences. They're a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences. Like, "Unity 101: here's how to make a model." So you mentioned travelling across North America.

XR's School for Innovators, with Circuit Stream's Lou Pushelberg

XR for Business Podcast

Circuit Stream's story began in 2015 with Lou traveling around North America, connecting with developers, designers, and creators, pushing the boundaries of immersive experiences. They're a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences. Like, "Unity 101: here's how to make a model." So you mentioned travelling across North America.

SVVR 2017: For Trailblazers, by Trailblazers

VRScout

In preparation, VRScout ‘s Malia Probst spoke with SVVR Co-Founder Karl Krantz for next week’s episode of the VRScout Report , where they discussed the SVVR expo, what’s exciting about this year’s edition, and its roots as the first VR meetup in America.

Building a Better 360 Camera from Consumer to Pro, with Insta360's Michael Shabun

XR for Business Podcast

Michael specializes in helping overseas brands build their presence in North America. Previously to joining Insta360, Michael led the Business Development Team for DJI -- that's the crazy drone company in North America -- where he was instrumental in moving the company into the public spotlight through a series of strategic partnerships with entertainment, sports, and enterprise verticals. You see Google.

Digital Real Estate in AR, with Darabase's Dominic Collins

XR for Business Podcast

In terms of who's on the flip side of that marketplace, actually-- we're about to launch our first SDK and that's-- we think of it much more at a Unity level, than necessarily as an Apple or a Google level. Alan: So you're really going kind of the route of AR, meaning kind of Apple and Google foundation. Certainly wasn't in North America and Europe or whatever, it was a relatively small campaign in Brazil.

Imagine XR Tomorrow; Build for XR Today, with PTC's Mike Campbell

XR for Business Podcast

If you show up to a-- pick your favorite large industrial customer and you show up with a great computer vision SDK and Unity and you say, "listen, we can go build anything." And they're getting to the point where they're retiring right here in North America, a lot of the baby boomers are leaving the workforce. That is the foundational computer vision SDK that you would use most of the time with Unity. We know a little bit about how Google thinks about this.

Building the AR OS for Enterprise, with RE'FLEKT's Dirk Schart

XR for Business Podcast

We watch what America does, and we wait for them to make their mistakes, and then once it's proven, we jump on. Oh, I need 10 people with Unity skills. Alan: I agree, and I would punctuate that with the fact that ARKit -- which is Apple's framework for developing AR -- and ARCore -- which is Google's -- majority of the really interesting, robust content that's coming out of ARKit and ARCore is consumer-driven.

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Talking AI and Future of Work in XR -- In a Truck -- with Timoni West and Cole Crawford

XR for Business Podcast

This week’s episode goes all the way back to last year’s Curiosity Camp, when Alan shared a ride with Unity Lab’s Timoni West and Vapor IO CEO Cole Crawford, recording a podcast along the way. Timoni: Director of XR in Unity Labs. Alan: Director of XR at Unity Labs, and Cole Crawford, CEO of Vapor IO. So for Unity itself, that's used to make, I think, 90 percent of all Hololens applications right now. Century is using Unity for that.

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