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A Complete Guide to Virtual Reality

XR Today - Virtual Reality

The technology allows people to create ‘virtual’ landscapes and environments that simulate the real world. billion in 2028, revealing just how intrigued investors are in developing the emerging technology. Meta, Pico, HTC VIVE, and Varjo headsets all incorporate this new technology. billion USD in 2021 to $84.09

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Varjo Promises “Human-Eye” Resolution With VR-1 Headset

VRScout

Varjo hopes these hyper realistic environments will serve as the perfect tool for fields such as architecture, construction, engineering, industry design, training simulations, and other industries where accuracy is paramount. Side-by-side comparison of the HTC Vive Pro (left) and Varjo VR-1 (right) / Image Credit: Varjo.

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Vodafone ‘Shifts the Paradigm’ from XR Headsets to AR Glasses

XR Today - Augmented Reality tag

It uses advanced architecture to enable computing requirements to be shared between the glasses, the hub, and the cloud. It believes this will improve interpersonal and technological interactions across verticals such as hospitality, wellness and fitness, telehealth, remote-support, education, entertainment, and creative collaboration.

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Top 10 Stories to Read on April 20th

VRWorld

Starting today, on April 20th we’re launching a new daily section covering the latest news from the world of technology. “Major NAND flash suppliers including Samsung Electronics, Micron Technology and Toshiba have rolled out 64-layer 3D NAND flash products, said the sources. We hope you’ll enjoy them.

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Retraining for a Post-Retirement World with VRVoice’s Bob Fine

XR for Business Podcast

As I’m thinking back to it now, this was actually on HTC VIVE — first gen, which was only maybe 3, 4 years ago now — and I was so impressed with the first generation of hardware that I was like, “well, this is ready for prime time.” And that’s just in North America. We had good participation.

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Retraining for a Post-Retirement World with VRVoice’s Bob Fine

XR for Business Podcast

As I’m thinking back to it now, this was actually on HTC VIVE — first gen, which was only maybe 3, 4 years ago now — and I was so impressed with the first generation of hardware that I was like, “well, this is ready for prime time.” And that’s just in North America. We had good participation.

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Retraining for a Post-Retirement World with VRVoice's Bob Fine

XR for Business Podcast

As I'm thinking back to it now, this was actually on HTC VIVE -- first gen, which was only maybe 3, 4 years ago now -- and I was so impressed with the first generation of hardware that I was like, "well, this is ready for prime time." But it was hard for me to get a feel for where architecture uptake was, from a VR perspective, in the US.