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7Invensun is a Chinese company that wants to disrupt the VR eye tracking sector

The Ghost Howls

Eye tracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. All VR interfaces will change with the introduction of eye tracking, becoming more intuitive. Let’s talk a bit about eye tracking. Yes, it is! Hello 7Invensun!

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The XR Week Peek (2021.07.13): Lynx now aims at the consumer market, App Lab to enable DLCs, and more!

The Ghost Howls

French startup Lynx announced some months ago a quite interesting headset featuring pass-through augmented reality , hands tracking, eye tracking, and an innovative lens design. could add DLCs with new training levels to earn some money. Amazon Lumberyard becomes opensource. billion) and ARkit (1.25 billion).

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The XR Week Peek (2021.03.01): Sony confirms PSVR 2, Facebook teases Quest 2 Pro, and more!

The Ghost Howls

Unreal is already compatible with the framework, so in 2021 we’ll soon have also the tools ready to create OpenXR cross-compatible platforms. The Enterprise Edition features a more balanced design and eye-tracking ; Finch and Nreal have developed a new controller that consists of a ring on your finger plus a bracelet around your arm.

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

The quality is very high, and there are so many things you can do (be on a plane, on a train, boat, etc…). Vulkan News We’ve added support for Vulkan Multiview and Fixed Foveated Rendering in our platform and in Unreal Engine, which can boost performance significantly. The importance of VR in training.

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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

Emily: Huge one is a shrinking workforce, that creates this need to train faster, better. So as the workforce ages — in manufacturing, I think the average age is like 40 to 50 now — and retires, not only do you need to attract new talent; you need to train them. And I think skilled trades training has dropped off a lot.

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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

Emily: Huge one is a shrinking workforce, that creates this need to train faster, better. So as the workforce ages — in manufacturing, I think the average age is like 40 to 50 now — and retires, not only do you need to attract new talent; you need to train them. And I think skilled trades training has dropped off a lot.

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

And one of the… I don’t know how many names I should name, but there’s definitely a large company here in KC that uses VR for training employees. I worked at their technology headquarters, and we did technology training for the employees. Amazon Sumerian. ” Michael: Yeah, exactly. Alan: okay.

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