How Watson, IBM’s Artificial Intelligence, Is Powering Audio-Interactive VR/AR Environments
VRScout
FEBRUARY 2, 2021
The last big breakthrough we saw in ease-of-use interactivity was the launch of hand tracking and gesture recognition on enterprise and consumer VAR devices. He gives the example of Star Trek: Bridge Crew , a VR game that was made in collaboration with Ubisoft. It comes down to the ability to emote. IT’S NOT ALL TALK.
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