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How Watson, IBM’s Artificial Intelligence, Is Powering Audio-Interactive VR/AR Environments

VRScout

The last big breakthrough we saw in ease-of-use interactivity was the launch of hand tracking and gesture recognition on enterprise and consumer VAR devices. He gives the example of Star Trek: Bridge Crew , a VR game that was made in collaboration with Ubisoft. It comes down to the ability to emote. IT’S NOT ALL TALK.

AR 415
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The XR Week Peek (2020.03.02): XR2 shows the future of standalones, F8 and GDC canceled and much more!

The Ghost Howls

The damn coronavirus continues to impact all our lives: the fact that many countries are applying restrictions on flights to and from Italy is, for example, creating various nuisances to my job. Developers continue to have fun with Oculus Quest hands tracking! This is one of the weirdest rag-doll experiments in Unity.

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The XR Week Peek (2023.05.15): Google confirms headset with Samsung, Ultraleap teases a new device, and more!

The Ghost Howls

The sentence with which they have started the tease is “Big things are in motion here at Ultraleap”, which makes me think about something big that moves… may it be a new device to perform body tracking? According to Upload VR, for instance, “in UK, it’s now available at GAME , Amazon UK , ShopTo , Currys , Argos and more.

Google 505
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Pico Neo 3 Pro full review: a very solid device

The Ghost Howls

I have found no way of using the UI with just my hands : Pico mentioned it was working on hand tracking, and I think that it should implement that pretty fast because the ability to use your hands is great in enterprise settings so people do not have to mess with controllers. object detection). Price and availability.

China 507
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Apple Vision Pro Review: A Portable But Heavy Cinema & Monitor With A Promising Spatial OS

Upload VR

Sure Quest 3 will dynamically adjust its exposure when you get near a bright light source, so that for example screens are temporarily visible, but Vision Pro doesn't have to. It's an example of how Apple Vision Pro was optimized for stationary seated use, not active movement. The main form is hand and arm occlusion.

Apple 143
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From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. But there's actually some things you can buy on Amazon, and so those you can get for a couple of thousand, but it's not a full motion simulator. Alan: Amazing. Brandon: They are.

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From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. But there's actually some things you can buy on Amazon, and so those you can get for a couple of thousand, but it's not a full motion simulator. Alan: Amazing. Brandon: They are.