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7 Insightful XR Gaming Case Studies to Read in 2022

XR Today - Mixed Reality tag

Today, to provide an insight into the opportunities for XR in the gaming landscape, we’re going to be looking at some of the most impressive case studies from the last few years. Sense Arena and HTC VIVE. HTC VIVE provided Sense Arena with a unique selection of crucial tools for the gamified learning experience.

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Enterprise Wearable & Immersive Tech 2018: Magic Leap, Exosuits and VR Training, Training, Training

EnterpriseWear

Read on for a recap of the major developments that took place in 2018: Enterprises that made the news for using wearables: In 2018, major retailers got more serious about XR in hopes of competing with Amazon and improving the shopping experience. Walmart was very active, beginning with its acquisition of VR startup Spatialand in February.

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Your VR and AR Event Guide to Comic-Con 2017

VRScout

Hyperloop Transportation Technologies – CEO Dirk Ahlborn debuts their VR experience for the station and boarding and their AR collaboration tool Beem on the Microsoft HoloLens. A fully immersive experience in the cosmos using the HTC Vive VR platform, SUBPAC, and headphones. Power Rangers VR – Case Study.

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XR Technologies in Service of the Human Experience, with Voices of VR Podcast’s Kent Bye – Part 2

XR for Business Podcast

And so we have something meaningful come from HTC Vive with the Focus, or Focus Plus. So maybe they try VR training, for example, and they’re seeing some really good traction, but they won’t release it as a case study, because they’re seeing that as a technological advantage to their business.

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XR Technologies in Service of the Human Experience, with Voices of VR Podcast’s Kent Bye – Part 2

XR for Business Podcast

And so we have something meaningful come from HTC Vive with the Focus, or Focus Plus. So maybe they try VR training, for example, and they’re seeing some really good traction, but they won’t release it as a case study, because they’re seeing that as a technological advantage to their business.

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XR Technologies in Service of the Human Experience, with Voices of VR Podcast's Kent Bye - Part 2

XR for Business Podcast

And so we have something meaningful come from HTC Vive with the Focus, or Focus Plus. So maybe they try VR training, for example, and they're seeing some really good traction, but they won't release it as a case study, because they're seeing that as a technological advantage to their business. You have Apple, with ARKit.