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Pixvana Reveals 10K VR Video Player and Publishing Platform ‘SPIN’

Road to VR

Pixvana , a cloud-based VR video company, today announced their much awaited solution for publishing and streaming 360 video, a platform that promises to deliver up to 10K resolution streaming playback from the cloud to your VR devices. Even 4K video spread across a 360-degree sphere leaves much to imagination. .”

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Getting — and Keeping — Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

The Click Effect is a 360 video — it’s about a six minute piece from 2015, won a lot of awards — that showcased one of the first full underwater 360 VR diving experiences with dolphins, and talking about the clicking noise that a dolphin will make to communicate. Alex: Right. And even for marketers, right?

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Getting -- and Keeping -- Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

The Click Effect is a 360 video -- it's about a six minute piece from 2015, won a lot of awards -- that showcased one of the first full underwater 360 VR diving experiences with dolphins, and talking about the clicking noise that a dolphin will make to communicate. Alex: Yeah, it's a great question, and one that.

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Getting — and Keeping — Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

The Click Effect is a 360 video — it’s about a six minute piece from 2015, won a lot of awards — that showcased one of the first full underwater 360 VR diving experiences with dolphins, and talking about the clicking noise that a dolphin will make to communicate. Alex: Right. And even for marketers, right?

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The VRScout Report – The Week in VR Review

VRScout

Although the performance of intense games suffers from the limited front-facing tracking abilities, creators tools like Quill and Medium are incredible. We are truly looking forward to seeing what artist are going to build with these tools – like this mind blowing Quill creation from Goro Fujita. MAGIC LEAP’S CONTROVERSY.

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XR’s School for Innovators, with Circuit Stream’s Lou Pushelberg

XR for Business Podcast

They were based out of Seattle. So, yes, we do work with people with ideas for games, entertainment, and productivity tools. We’re building at Circuit Stream a tool that’s meant for deploying, managing, and scaling XR content. How did this come about? Lou: Well, I was working for another VR startup early in 2015.

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XR’s School for Innovators, with Circuit Stream’s Lou Pushelberg

XR for Business Podcast

They were based out of Seattle. So, yes, we do work with people with ideas for games, entertainment, and productivity tools. We’re building at Circuit Stream a tool that’s meant for deploying, managing, and scaling XR content. How did this come about? Lou: Well, I was working for another VR startup early in 2015.