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Tough Opinions: The Critic’s Guide to Sundance

VRScout

Despite the marked absence of Samsung, all the usual players were there. I have seen the ODG R9, HoloLens and the Meta in controlled demos and so far only the HoloLens comes close to magic. And I mean actual magic – not the VC Kool-Aid-drinking Magic-Leap magic. I came, I saw, I critiqued.

360 Video 150
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Adding a New Dimension to Music in XR, with Goldenvoice’s Sam Schoonover

XR for Business Podcast

I remember in, oh man, it must be 2015/16, Coachella livestreamed 360 content to VR headsets and I believe it was pushing to the — it was! — it was the Samsung GearyVR at the time. Have you tried Magic Leap? Sam: I have tried the Magic Leap, yeah. ” Sam: Yeah, you’re right.

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article thumbnail

Adding a New Dimension to Music in XR, with Goldenvoice’s Sam Schoonover

XR for Business Podcast

I remember in, oh man, it must be 2015/16, Coachella livestreamed 360 content to VR headsets and I believe it was pushing to the — it was! — it was the Samsung GearyVR at the time. Have you tried Magic Leap? Sam: I have tried the Magic Leap, yeah. ” Sam: Yeah, you’re right.

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Adding a New Dimension to Music in XR, with Goldenvoice's Sam Schoonover

XR for Business Podcast

I remember in, oh man, it must be 2015/16, Coachella livestreamed 360 content to VR headsets and I believe it was pushing to the -- it was! -- it was the Samsung GearyVR at the time. Have you tried Magic Leap? Sam: I have tried the Magic Leap, yeah. It's the little magic window of your phone.

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The Down-Low on What You Need to Know (To Be Competitive in XR), with SuperData’s Carter Rogers

XR for Business Podcast

We’re part of Nielsen as of late 2018, and the original focus of the company was on digital games — video games, primarily. But we since branched out to cover other areas, like eSports, game streaming, and of course, augmented/virtual/mixed reality. Enterprise will account for the majority of those through at least 2022.

article thumbnail

The Down-Low on What You Need to Know (To Be Competitive in XR), with SuperData’s Carter Rogers

XR for Business Podcast

We’re part of Nielsen as of late 2018, and the original focus of the company was on digital games — video games, primarily. But we since branched out to cover other areas, like eSports, game streaming, and of course, augmented/virtual/mixed reality. Enterprise will account for the majority of those through at least 2022.

article thumbnail

The Down-Low on What You Need to Know (to be competitive in the XR field), with SuperData's Carter Rogers.

XR for Business Podcast

We're part of Nielsen as of late 2018, and the original focus of the company was on digital games -- video games, primarily. But we since branched out to cover other areas, like eSports, game streaming, and of course, augmented/virtual/mixed reality. And being immersed in a 360 video, for example, makes a wonderful training tool.