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The Best VR Gloves in 2024: Harnessing Haptic Feedback

XR Today - Virtual Reality

In the last few years, there’s been less hype around VR gloves and haptic accessories in the extended reality space. While the average consumer might not need haptic experiences in VR games, sensory feedback in the business world can be extremely valuable. However, haptic technologies have the potential to support various use cases.

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Virtual Reality Statistics To Know In 2023 

XR Today - Virtual Reality

billion by 2028: Although demand for VR has evolved beyond the gaming sector, this landscape is still one of the most exciting areas for the technology. By 2028, VR in the gaming market is set to reach a value of $53.44 This is an increase from only 10 million units shipped to consumers and companies during 2022.

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Virtual Reality vs Augmented Reality: Understanding 6 Key Differences

XR Today - Augmented Reality tag

percent up to 2028. Users may utilize visual, sound, and haptic (touch) stimuli to create an immersive manufactured world. User and environment tracking, made possible by sensors, haptics, cameras, and others, allow for navigation and environmental control. For instance, the global market for AR was valued at roughlyt $17.67

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A Complete Guide to Virtual Reality

XR Today - Virtual Reality

billion in 2028, revealing just how intrigued investors are in developing the emerging technology. Innovative companies are also building better hardware with faster processors, ergonomics, and even haptic feedback technology to further immerse users. Currently, the VR market is expected to grow from $6.3 billion USD in 2021 to $84.09

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The Unmissable Highlights From CES 2024

Bernard Marr

With dual cameras, edge AI, sensor integration, haptic feedback, voice commands, and a mobile app, GUIDi provides an unparalleled navigation experience for those with visual impairments. Then there was GUIDi , an AI smart belt for the visually impaired.

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What Are the Seven Layers of the Metaverse?

XR Today - Augmented Reality tag

billion in 2020 and would reach $829 billion by 2028. It essentially comprises VR headsets, smart glasses, and haptic technologies that where users can navigate digital worlds. Over the last two years, metaverse technologies have matured due to investments from firms such as Meta Platforms, Microsoft, Epic Games, and many others.