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My predictions for virtual reality in 2020

The Ghost Howls

So, here you are how I envision this 2020 in virtual reality! (I’ll I see 2020 as a good year of consolidation, where VR will grow linearly before the expected explosion around 2022. In 2020 this trend will continue, and the more content will get released, the more people will start entering VR. The reasons?

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

The startup is pretty new, in fact, and its owner group is Megadodo, another unknown company that is working on an MMO game about which is difficult to find any information. Stanford and Samsung create a super-high-resolution display. Simple WebXR” aims at bringing WebXR to Unity. Some info on content. Learn more.

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My predictions for augmented reality in 2019

The Ghost Howls

Feature comparison between ARCore, ARKit and the Unity Handheld AR SDK (Image by Unity). In my opinion, Apple will wait until the technology will be ready for some kind of mainstream adoption: the launch will probably be from 2020 on. See you in 2020! But I don’t expect any launch. Surprises.

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My predictions for virtual reality in 2019

The Ghost Howls

Samsung has also teased to be interested in releasing a new AR/VR standalone device. The only exception to this rule seems to be the Samsung Odyssey+, that offers features somewhat comparable to the ones of the Vive Pro, but costs only $500. Samsung will do the same. You just turn them on and they work. Mobile headsets.

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VRTUOLUO talks about its FBEC event and the VR ecosystem in China

The Ghost Howls

But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). Due to Covid-19, in early 2020, the offline market was battered in some way. and covered more than 80% of the XR pioneers as communities members.

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All the best AR VR news from CES 2020

The Ghost Howls

I think that this CES is the emblem of the whole 2020, that probably won’t show big disruptions in the XR field, but will make AR and VR grow linearly, exploiting the successes of VR in 2019 (when Quest and Valve Index went sold-out). pic.twitter.com/HXkmJmSh5u — KAJI / MESON CEO (@kajikent) January 7, 2020.

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The Virtual Arena: Educators Learn Their VR

Peter Graham

This column previously covered the 2018 BETT show and how VR was immerging as a possible EdTech trend – but with BETT 2020 the event cemented this movement, with a vast array of new developments and applications for this technology, and growth of previous early adopters. Image credit: KWP. Image credit: KWP. Image credit: KWP.