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Nreal to Rebrand as Xreal

XR Today - Augmented Reality tag

Furthermore, Amazon Germany listings display an “Xreal Air Adapter”, which could be a successor to Nreal’s Apple Adapter, which the firm released last year, selling out in 24 hours ! Epic and Nreal later agreed to enter a 60-day negotiation period in 2019.

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Mozilla Ceases Support for Mozilla Hubs (but the Open-Source Hubs Community Edition Continues)

Ryan Schultz

Of these two, I have decided to immediately start on the second project, which I have not worked on since 2019 (but I would like to thank Dr. Fran Babcock, who made some updates to this spreadsheet in 2021). Helios , an Unreal-based social VR platform which actually came and went before I even had a chance to add it to the spreadsheet!

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Xreal Supports Apple MacBooks: Shape of XR Competition to Come

XR Today - Augmented Reality tag

Epic claimed that the two companies trademarks, “Nreal” and “Unreal,” were visually similar and could create confusion among customers. In 2019, the two companies agreed to a 60-day negotiation period. The legal battle between Epic and Xreal lasted for several years.

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MetaVRse is the XR engine for enterprise

The Ghost Howls

The demand for easy-to-use 3D creation tools is growing rapidly as demonstrated by a report by Hired that showed demand for VR/AR engineers grew by 1400% in 2019. Unity and Unreal are both incredible game engines and both require specialized training and/or teams to develop for. MetaVRse logo (Image by MetaVRse).

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Mark Zuckerberg and I are confusing the market about VR and AR and the future of all computing: here’s why we need to stop doing that

Robert Scoble

It isn’t alone, we know of many companies that are spending billions on same, including Microsoft, Google, Amazon, Sony, Magic Leap, Huawei, and others. There are tons of new VR products coming and the customer base will continue to grow (albeit at a slower pace than I was expecting to see in 2019 for a variety of reasons).

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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

” So, in our world, Unity — and let’s not just pick on Unity all the time, you know, there’s Unreal. In the New Year, in 2019 — and most recently — we’ve put a lot of effort in letting you publish and export out. There’s these other engines– Alan: Improbable. Paul: Yeah. Paul: Yeah.

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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

” So, in our world, Unity — and let’s not just pick on Unity all the time, you know, there’s Unreal. In the New Year, in 2019 — and most recently — we’ve put a lot of effort in letting you publish and export out. There’s these other engines– Alan: Improbable. Paul: Yeah. Paul: Yeah.

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